/// <inheritdoc/> public int Write(ObservationWriter writer) { var expectedObservations = m_Shape[0]; if (m_Observations.Count > expectedObservations) { // Too many observations, truncate Debug.LogWarningFormat( "More observations ({0}) made than vector observation size ({1}). The observations will be truncated.", m_Observations.Count, expectedObservations ); m_Observations.RemoveRange(expectedObservations, m_Observations.Count - expectedObservations); } else if (m_Observations.Count < expectedObservations) { // Not enough observations; pad with zeros. Debug.LogWarningFormat( "Fewer observations ({0}) made than vector observation size ({1}). The observations will be padded.", m_Observations.Count, expectedObservations ); for (int i = m_Observations.Count; i < expectedObservations; i++) { m_Observations.Add(0); } } writer.AddRange(m_Observations); return(expectedObservations); }
/// <summary> /// Writes out the generated, uncompressed image to the provided <see cref="ObservationWriter"/>. /// </summary> /// <param name="writer">Where the observation is written to.</param> /// <returns></returns> public int Write(ObservationWriter writer) { using (TimerStack.Instance.Scoped("CameraSensor.WriteToTensor")) { var texture = ObservationToTexture(m_Camera, m_Width, m_Height); var numWritten = Utilities.TextureToTensorProxy(texture, writer, m_Grayscale); DestroyTexture(texture); return(numWritten); } }
/// <inheritdoc/> public int Write(ObservationWriter writer) { using (TimerStack.Instance.Scoped("RenderTextureSensor.Write")) { var texture = ObservationToTexture(m_RenderTexture); var numWritten = Utilities.TextureToTensorProxy(texture, writer, m_Grayscale); DestroyTexture(texture); return(numWritten); } }
/// <inheritdoc/> public int Write(ObservationWriter writer) { // First, call the wrapped sensor's write method. Make sure to use our own writer, not the passed one. var wrappedShape = m_WrappedSensor.GetObservationShape(); m_LocalWriter.SetTarget(m_StackedObservations[m_CurrentIndex], wrappedShape, 0); m_WrappedSensor.Write(m_LocalWriter); // Now write the saved observations (oldest first) var numWritten = 0; for (var i = 0; i < m_NumStackedObservations; i++) { var obsIndex = (m_CurrentIndex + 1 + i) % m_NumStackedObservations; writer.AddRange(m_StackedObservations[obsIndex], numWritten); numWritten += m_UnstackedObservationSize; } return(numWritten); }
/// <summary> /// Computes the ray perception observations and saves them to the provided /// <see cref="ObservationWriter"/>. /// </summary> /// <param name="writer">Where the ray perception observations are written to.</param> /// <returns></returns> public int Write(ObservationWriter writer) { using (TimerStack.Instance.Scoped("RayPerceptionSensor.Perceive")) { Array.Clear(m_Observations, 0, m_Observations.Length); var numRays = m_RayPerceptionInput.Angles.Count; var numDetectableTags = m_RayPerceptionInput.DetectableTags.Count; if (m_DebugDisplayInfo != null) { // Reset the age information, and resize the buffer if needed. m_DebugDisplayInfo.Reset(); if (m_DebugDisplayInfo.rayInfos == null || m_DebugDisplayInfo.rayInfos.Length != numRays) { m_DebugDisplayInfo.rayInfos = new DebugDisplayInfo.RayInfo[numRays]; } } // For each ray, do the casting, and write the information to the observation buffer for (var rayIndex = 0; rayIndex < numRays; rayIndex++) { DebugDisplayInfo.RayInfo debugRay; var rayOutput = PerceiveSingleRay(m_RayPerceptionInput, rayIndex, out debugRay); if (m_DebugDisplayInfo != null) { m_DebugDisplayInfo.rayInfos[rayIndex] = debugRay; } rayOutput.ToFloatArray(numDetectableTags, rayIndex, m_Observations); } // Finally, add the observations to the ObservationWriter writer.AddRange(m_Observations); } return(m_Observations.Length); }