public AttackComponent(UnitBase unit) : base(unit) { }
public void RemoveUnit(UnitBase unit) { _Units.Remove(unit); }
public void AddUnit(UnitBase unit) { _Units.Add(unit); }
public void AddPlayer(UnitBase unit) { _Units.Add(unit); Player = unit; unit.Data.Screen.Camera.TrackingBody = unit.Collision.Body; }