public Screen(PackagePickingScreen proxy) : base(proxy) { this.proxy = proxy; Game.UI.LoadLayoutToElement(MenuUIManager.MenuRoot, Game.ResourceCache, "UI/PackagePickingLayout.xml"); window = (Window)MenuUIManager.MenuRoot.GetChild("PackagePickingWindow"); window.Visible = false; listView = (ListView)window.GetChild("ListView"); addButton = (Button)window.GetChild("AddButton", true); addButton.Released += AddButtonReleased; removeButton = (Button)window.GetChild("RemoveButton", true); removeButton.Released += RemoveButtonReleased; removeButton.Enabled = false; selectButton = (Button)window.GetChild("SelectButton", true); selectButton.Released += SelectButtonReleased; selectButton.Enabled = false; backButton = (Button)window.GetChild("BackButton", true); backButton.Released += BackButtonReleased; foreach (var pack in Game.PackageManager.AvailablePacks) { AddItem(pack); } window.Visible = true; }
protected MenuUIManager(IMenuController menuController) { MenuRoot = UI.Root; MenuRoot.SetDefaultStyle(Game.PackageManager.GetXmlFile("UI/MainMenuStyle.xml", true)); this.MenuController = menuController; MainMenu = new MainMenu(this); OptionsScreen = new OptionsScreen(this); PauseMenu = new PauseMenu(this); LoadingScreen = new LoadingScreen(this); SaveGameScreen = new SaveGameScreen(this); LoadGameScreen = new LoadGameScreen(this); PackagePickingScreen = new PackagePickingScreen(this); LevelPickingScreen = new LevelPickingScreen(this); LevelSettingsScreen = new LevelSettingsScreen(this); LevelCreationScreen = new LevelCreationScreen(this); SaveAsScreen = new SaveAsScreen(this); EndScreen = new EndScreen(this); AboutScreen = new AboutScreen(this); FileBrowsingPopUp = new FileSystemBrowsingPopUp(this); ConfirmationPopUp = new ConfirmationPopUp(this); ErrorPopUp = new ErrorPopUp(this); PreviousScreens = new Stack <MenuScreen>(); }