private void setupWorldObjectTypes(XNAGame game, SimpleMeshRenderer renderer, TileSnapInformationBuilder builder) { OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); meshWallInnerCorner = c.CreateMesh(importer); importer.AddMaterialFileStream("WallStraight.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.obj"); meshWallStraight = c.CreateMesh(importer); wallInnerCornerType = new WorldObjectType(meshWallInnerCorner, Guid.NewGuid(), builder); wallStraightType = new WorldObjectType(meshWallStraight, Guid.NewGuid(), builder); var tileDataInnerCorner = new TileData(Guid.NewGuid()); var tileDataStraight = new TileData(Guid.NewGuid()); tileDataInnerCorner.Dimensions = wallInnerCornerType.BoundingBox.Max - wallInnerCornerType.BoundingBox.Min; tileDataInnerCorner.MeshOffset = Matrix.CreateTranslation(new Vector3(0, 0, 0)); tileDataStraight.Dimensions = wallStraightType.BoundingBox.Max - wallStraightType.BoundingBox.Min; tileDataStraight.MeshOffset = Matrix.CreateTranslation(new Vector3(0, 0, 0)); wallInnerCornerType.TileData = tileDataInnerCorner; wallStraightType.TileData = tileDataStraight; typeList.Add(wallInnerCornerType); typeList.Add(wallStraightType); }
public WorldObject CreateNewWorldObject(IXNAGame game, WorldObjectType objectType, SimpleMeshRenderer renderer) { var worldObject = new WorldObject(game, objectType, renderer); addWorldObject(worldObject); return(worldObject); }
public WorldObject(IXNAGame game, WorldObjectType objectType, SimpleMeshRenderer renderer) { this.game = game; ObjectType = objectType; Renderer = renderer; renderElement = Renderer.AddMesh(ObjectType.Mesh); updateWorldMatrix(); }
public void AddWorldObjectType(WorldObjectType type) { if (GetWorldObjectType(type.Guid) != null) { throw new ArgumentException("Same guid already added tot the factory"); } types.Add(type); }
public WorldObjectType DeserializeWorldObjectType(TWXmlNode node) { var type = new WorldObjectType(meshFactory.GetMesh(XMLSerializer.ReadGuid(node.FindChildNode("Mesh"))), XMLSerializer.ReadGuid(node.FindChildNode("Guid")), builder); type.TileData = diskTileDataFactory.GetTileData(XMLSerializer.ReadGuid(node.FindChildNode("TileData"))); if (type.TileData == null) { throw new InvalidOperationException("TileData For WorldObjectType not found!!"); } return(type); }
public void SerializeWorldObjectType(WorldObjectType type, TWXmlNode node) { var guid = node.CreateChildNode("Guid"); XMLSerializer.WriteGuid(guid, type.Guid); var mesh = node.CreateChildNode("Mesh"); XMLSerializer.WriteGuid(mesh, type.Mesh.Guid); var tileData = node.CreateChildNode("TileData"); XMLSerializer.WriteGuid(tileData, type.TileData.Guid); }
private void createNewWorldObjectType(TileSnapInformationBuilder builder) { RAMMesh mesh = getMeshFromUser(); if (mesh == null) { return; } var worldObjectType = new WorldObjectType(mesh, Guid.NewGuid(), builder); var tileData = new TileData(Guid.NewGuid()); tileData.Mesh = mesh; tileData.Dimensions = new Vector3(1.5f, 2, 1.5f) - new Vector3(-1.5f, -2, -1.5f); worldObjectType.TileData = tileData; addType(worldObjectType); }
public void PlaceWorldObjectAtPosition(WorldObjectType type, Vector3 position) { WorldObject worldObject = World.CreateNewWorldObject(game, type, renderer); worldObject.Position = position; }
public void TestSerializeWorld() { var game = new XNAGame(); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); TileData data = new TileData(Guid.NewGuid()); TileFaceType type = new TileFaceType(Guid.NewGuid()); type.FlipWinding = true; TileFaceType root = new TileFaceType(Guid.NewGuid()); type.SetParent(root); data.Dimensions = new Vector3(1, 2, 3); data.SetFaceType(TileFace.Front, type); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); meshWallInnerCorner = c.CreateMesh(importer); data.Mesh = meshWallInnerCorner; var builder = new TileSnapInformationBuilder(); var world = new World(); var objType = new WorldObjectType(data.Mesh, Guid.NewGuid(), builder); objType.TileData = data; var obj = world.CreateNewWorldObject(game, objType, renderer); obj.Position = Vector3.One * 3; var simpleMeshFactory = new SimpleMeshFactory(); simpleMeshFactory.AddMesh(meshWallInnerCorner); DiskTileDataFactory diskTileDataFactory = new DiskTileDataFactory(simpleMeshFactory, new SimpleTileFaceTypeFactory()); diskTileDataFactory.AddTileData(data); var typeFactory = new SimpleWorldObjectTypeFactory(); var serializer = new WorldSerializer(simpleMeshFactory, diskTileDataFactory, game, renderer, typeFactory, builder); FileStream stream = File.OpenWrite(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestWorld.xml"); serializer.SerializeWorld(world, stream); stream.Close(); FileStream readStream = File.OpenRead(TWDir.Test.CreateSubdirectory("TileEngine").FullName + "\\TestWorld.xml"); var readWorld = new World(); serializer.DeserializeWorld(readWorld, readStream); readStream.Close(); }
public void TestLearnSnap() { XNAGame game = new XNAGame(); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); var meshWallInnerCorner = c.CreateMesh(importer); importer.AddMaterialFileStream("WallStraight.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.obj"); var meshWallStraight = c.CreateMesh(importer); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); World world = new World(); TileSnapInformationBuilder builder = new TileSnapInformationBuilder(); WorldObjectType type1 = new WorldObjectType(meshWallInnerCorner, Guid.NewGuid(), builder); WorldObjectType type2 = new WorldObjectType(meshWallStraight, Guid.NewGuid(), builder); var tileDataInnerCorner = new TileData(Guid.NewGuid()); var tileDataStraight = new TileData(Guid.NewGuid()); tileDataInnerCorner.Dimensions = type1.BoundingBox.Max - type1.BoundingBox.Min; tileDataStraight.Dimensions = type2.BoundingBox.Max - type2.BoundingBox.Min; type1.TileData = tileDataInnerCorner; type2.TileData = tileDataStraight; var TileInnerCorner = world.CreateNewWorldObject(game, type1, renderer); TileInnerCorner.Position = new Vector3(-7, 0, 0); var TileStraight = world.CreateNewWorldObject(game, type2, renderer); TileStraight.Position = new Vector3(7, 0, 0); game.IsFixedTimeStep = false; game.DrawFps = true; game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); EditorGrid grid; grid = new EditorGrid(); grid.Size = new Vector2(100, 100); grid.Interval = 1; grid.MajorInterval = 10; var snapLearnTool = new SnapLearnTool(world, renderer, builder); game.AddXNAObject(snapLearnTool); bool mouseEnabled = false; var WallCornerBB = type1.TileData.GetBoundingBox(); game.UpdateEvent += delegate { if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.LeftAlt)) { mouseEnabled = !mouseEnabled; } if (mouseEnabled) { game.Mouse.CursorEnabled = true; game.IsMouseVisible = true; game.SpectaterCamera.Enabled = false; } else { game.Mouse.CursorEnabled = false; game.IsMouseVisible = false; game.SpectaterCamera.Enabled = true; //activeWorldObject = null; } }; game.DrawEvent += delegate { grid.Render(game); game.LineManager3D.WorldMatrix = TileInnerCorner.WorldMatrix; //game.LineManager3D.AddBox(WallCornerBB, Color.White); }; game.Run(); }
public void TestAddDeleteMeshToFromWorld() { XNAGame game = new XNAGame(); OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var c = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallInnerCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallInnerCorner.obj"); var meshWallInnerCorner = c.CreateMesh(importer); importer.AddMaterialFileStream("WallStraight.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallStraight.obj"); var meshWallStraight = c.CreateMesh(importer); importer.AddMaterialFileStream("WallOuterCorner.mtl", new FileStream(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallOuterCorner.mtl", FileMode.Open)); importer.ImportObjFile(TWDir.GameData.CreateSubdirectory("Core\\TileEngine") + "/TileSet001/WallOuterCorner.obj"); var meshWallOuterCorner = c.CreateMesh(importer); var texturePool = new TexturePool(); var meshpartPool = new MeshPartPool(); var vertexDeclarationPool = new VertexDeclarationPool(); var renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); World world = new World(); TileSnapInformationBuilder builder = new TileSnapInformationBuilder(); WorldObjectPlaceTool placeTool = new WorldObjectPlaceTool(game, world, renderer, builder, new SimpleMeshFactory(), new SimpleTileFaceTypeFactory()); WorldObjectType type1 = new WorldObjectType(meshWallInnerCorner, Guid.NewGuid(), builder); WorldObjectType type2 = new WorldObjectType(meshWallStraight, Guid.NewGuid(), builder); WorldObjectType type3 = new WorldObjectType(meshWallOuterCorner, Guid.NewGuid(), builder); var tileDataInnerCorner = new TileData(Guid.NewGuid()); var tileDataStraight = new TileData(Guid.NewGuid()); var tileDataOuterCorner = new TileData(Guid.NewGuid()); tileDataInnerCorner.Dimensions = type1.BoundingBox.Max - type1.BoundingBox.Min; tileDataStraight.Dimensions = type2.BoundingBox.Max - type2.BoundingBox.Min; tileDataOuterCorner.Dimensions = type1.BoundingBox.Max - type1.BoundingBox.Min; var faceSnapType1 = new TileFaceType(Guid.NewGuid()) { Name = "type1" }; //var faceSnapType2 = new TileFaceType() { Name = "type2" }; tileDataInnerCorner.SetFaceType(TileFace.Front, faceSnapType1); tileDataInnerCorner.SetLocalWinding(TileFace.Front, true); tileDataInnerCorner.SetFaceType(TileFace.Left, faceSnapType1); tileDataInnerCorner.SetLocalWinding(TileFace.Left, true); tileDataStraight.SetFaceType(TileFace.Back, faceSnapType1); tileDataStraight.SetLocalWinding(TileFace.Back, false); tileDataStraight.SetFaceType(TileFace.Front, faceSnapType1); tileDataStraight.SetLocalWinding(TileFace.Front, true); tileDataOuterCorner.SetFaceType(TileFace.Front, faceSnapType1); tileDataOuterCorner.SetLocalWinding(TileFace.Front, true); tileDataOuterCorner.SetFaceType(TileFace.Right, faceSnapType1); tileDataOuterCorner.SetLocalWinding(TileFace.Right, true); type1.TileData = tileDataInnerCorner; type2.TileData = tileDataStraight; type3.TileData = tileDataOuterCorner; type1.SnapInformation = builder.CreateFromTile(tileDataInnerCorner); type2.SnapInformation = builder.CreateFromTile(tileDataStraight); type3.SnapInformation = builder.CreateFromTile(tileDataOuterCorner); List <WorldObjectType> typeList = new List <WorldObjectType>(); typeList.Add(type1); typeList.Add(type2); typeList.Add(type3); WorldObjectMoveTool moveTool = new WorldObjectMoveTool(game, world, builder, renderer); game.AddXNAObject(moveTool); game.AddXNAObject(placeTool); game.IsFixedTimeStep = false; game.DrawFps = true; game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); EditorGrid grid; grid = new EditorGrid(); grid.Size = new Vector2(100, 100); grid.Interval = 1; grid.MajorInterval = 10; bool mouseEnabled = false; game.UpdateEvent += delegate { if (placeTool.Enabled) { moveTool.Enabled = false; if (placeTool.ObjectsPlacedSinceEnabled() == 1) { placeTool.Enabled = false; } } else { moveTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.NumPad1)) { placeTool.PlaceType = typeList[0]; placeTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.NumPad2)) { placeTool.PlaceType = typeList[1]; placeTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.NumPad3)) { placeTool.PlaceType = typeList[2]; placeTool.Enabled = true; } if (game.Keyboard.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.LeftAlt)) { mouseEnabled = !mouseEnabled; } if (mouseEnabled) { game.Mouse.CursorEnabled = true; game.IsMouseVisible = true; game.SpectaterCamera.Enabled = false; } else { game.Mouse.CursorEnabled = false; game.IsMouseVisible = false; game.SpectaterCamera.Enabled = true; //activeWorldObject = null; } }; game.DrawEvent += delegate { grid.Render(game); }; game.Run(); }
public void TestMoveMesh() { XNAGame game = new XNAGame(); game.IsFixedTimeStep = false; game.DrawFps = true; //Import obj-files OBJParser.ObjImporter importer = new OBJParser.ObjImporter(); var meshCreator = new OBJToRAMMeshConverter(new RAMTextureFactory()); importer.AddMaterialFileStream("WallCorner.mtl", new FileStream("../../../Assets/WallCorner/WallCorner.mtl", FileMode.Open)); importer.ImportObjFile("../../../Assets/WallCorner/WallCorner.obj"); var meshWallCorner = meshCreator.CreateMesh(importer); importer.AddMaterialFileStream("WallStraight.mtl", new FileStream("../../../Assets/WallStraight/WallStraight.mtl", FileMode.Open)); importer.ImportObjFile("../../../Assets/WallStraight/WallStraight.obj"); var meshWallStraight = meshCreator.CreateMesh(importer); TexturePool texturePool = new TexturePool(); MeshPartPool meshpartPool = new MeshPartPool(); VertexDeclarationPool vertexDeclarationPool = new VertexDeclarationPool(); SimpleMeshRenderer renderer = new SimpleMeshRenderer(texturePool, meshpartPool, vertexDeclarationPool); vertexDeclarationPool.SetVertexElements <TangentVertex>(TangentVertex.VertexElements); game.AddXNAObject(texturePool); game.AddXNAObject(meshpartPool); game.AddXNAObject(vertexDeclarationPool); game.AddXNAObject(renderer); TileSnapInformationBuilder builder = new TileSnapInformationBuilder(); //Create WorldObjectTypes WorldObjectType wallStraightType = new WorldObjectType(meshWallStraight, Guid.NewGuid(), builder); WorldObjectType wallCornerType = new WorldObjectType(meshWallCorner, Guid.NewGuid(), builder); //Add some WorldObjects to the WorldSpace WorldObject wallStraight = new WorldObject(game, wallStraightType, renderer); WorldObject wallCorner = new WorldObject(game, wallCornerType, renderer); List <WorldObject> WorldObjectList = new List <WorldObject>(); WorldObjectList.Add(wallCorner); WorldObjectList.Add(wallStraight); World world = new World(); world.WorldObjectList.AddRange(WorldObjectList); WorldObjectList[1].Position = new Vector3(30, 0, 0); WorldObjectMoveTool moveTool = new WorldObjectMoveTool(game, world, builder, renderer); game.AddXNAObject(moveTool); game.Run(); }
private void addType(WorldObjectType worldObjectType) { typeList.Add(worldObjectType); }