public IslandPart(IPositionComponent physical, IMeshRenderComponent renderComponent, BasicPhysicsPart physics, IslandMeshFactory islandMeshFactory) { Physical = physical; RenderComponent = renderComponent; Physics = physics; IslandMeshFactory = islandMeshFactory; }
public RobotPlayerNormalMovementPart(IUserMovementInput movementInput, ISimulationEngine simulationEngine, IWorldLocator worldLocator, IPositionComponent physical, BasicPhysicsPart physics) { MovementInput = movementInput; SimulationEngine = simulationEngine; WorldLocator = worldLocator; Physical = physical; Physics = physics; }