public MeshPhysicsElementFactory(PhysicsEngine engine, ClientPhysicsQuadTreeNode root) { Engine = engine; Root = root; MeshPhysicsPool = new MeshPhysicsPool(); actorBuilder = new MeshPhysicsActorBuilder(MeshPhysicsPool); }
public MeshPhysicsActorBuilder(MeshPhysicsPool meshPhysicsPool) { MeshPhysicsPool = meshPhysicsPool; }