void OnGUI()
        {
            var dmap = EData.GetDMap();

            m_scrollPos = EditorGUILayout.BeginScrollView(m_scrollPos);
            foreach (var pr in dmap)
            {
                EditorGUILayout.LabelField(pr.Key + " ==> " + pr.Value);
            }
            EditorGUILayout.EndScrollView();
        }
示例#2
0
        public static EDOInt DFGet(string id, int defVal)
        {
            bool isNew = true;
            var  edo   = EData.FGet <EDOInt>(id, out isNew);

            if (isNew)
            {
                edo.val = defVal;
            }
            return(edo);
        }
示例#3
0
        public static EDOBool DFGet(string id, bool defVal)
        {
            bool    isNew = true;
            EDOBool edo   = EData.FGet <EDOBool>(id, out isNew);

            if (isNew)
            {
                edo.val = defVal;
            }
            return(edo);
        }
示例#4
0
 private static void _EnsureInstance()
 {
     if (ms_instance == null)
     {
         if (EUtil.AssetExists(PATH))
         {
             //Dbg.Log("EData.sctor: exist");
             ms_instance = AssetDatabase.LoadAssetAtPath(PATH, typeof(EData)) as EData;
             Dbg.Assert(ms_instance != null, "EData.sctor: failed to load asset from path : {0}", PATH);
         }
         else
         {
             //Dbg.Log("EData.sctor: non-exist");
             ms_instance = ScriptableObject.CreateInstance <EData>();
             Dbg.Assert(ms_instance != null, "EData.sctor: failed to create asset");
             AssetDatabase.CreateAsset(ms_instance, PATH);
             AssetDatabase.SaveAssets();
         }
     }
 }