示例#1
0
 public override void SetTarget(MGNode node)
 {
     FirstTick = true;
     _isEnd = false;
     Target = node;
     OrgFS = (Target as MGSprite).FS;
     ((MGSprite)Target).AddAnimation(Anim);
 }
示例#2
0
 public MGColorNode()
 {
     FS = DataManager.GetFS("PixelTexture");
     Texture = FS.Texture;
     Left = FS.TextCoords.X;
     Top = FS.TextCoords.Y;
     Height = FS.Height;
     Width = FS.Width;
     _anchorPoisiton = FS.Anchor;
 }
示例#3
0
文件: MGButton.cs 项目: koery/MiniWar
 public void InitButtonWithTextureTwinkle(string fsName1, string fsName2)
 {
     FS = DataManager.GetFS(fsName1);
     var anim = new MGAnimation("Frame", 0.1f, new[]
                                                   {
                                                       fsName1,
                                                       fsName2
                                                   });
     var sprite = new MGSprite();
     sprite.AddAnimation(anim);
     sprite.SetFrame("Frame", 0);
     ButtonElement.Add("Image", sprite);
     base.AddChild(sprite, 0);
     Width = sprite.Width;
     Height = sprite.Height;
     base.Anchor = new Vector2(Width / 2f, Height / 2f);
     MGAction action = MGSequence.Actions(new MGAction[]
                                                 {
                                                     MGFrameAction.ActionWithAnimationIndex("Frame", 1)
                                                 });
     action.AssignTarget(sprite);
     MGAction action2 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 0)
                                                  });
     action2.AssignTarget(sprite);
     MGAction action3 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      MGRepeat.Actions(MGAnimate.ActionWithAnimation(anim), 1),
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 0)
                                                  });
     action3.AssignTarget(sprite);
     TouchBeganAction.Add("Image", action);
     TouchMoveOutAction.Add("Image", action2);
     TouchClickedAction.Add("Image", action3);
 }
示例#4
0
 public bool initWithFrames(List<MGSpriteFrame> pFrames, float delay)
 {
     m_fDelay = delay;
     m_pobFrames = pFrames;
     _name = "1";
     foreach (var frame in pFrames)
     {
         var fs = new FrameStruct();
         fs.Anchor = new Vector2(0.5f, .5f);
         fs.Height = frame.Rect.Height;
         fs.Width = frame.Rect.Width;
         fs.Texture = frame.Texture;
         fs.TextCoords = new Vector2(frame.Rect.X, frame.Rect.Y);
         _fsList.Add(fs);
         _timeList.Add(.2f);
         TotalDuration += 0.2f;
     }
     _duration = TotalDuration;
     return true;
 }