示例#1
0
        /// <summary>
        ///     PCCObject class constructor. It also loads namelist, importlist, exportinfo, and exportdata from pcc file
        /// </summary>
        /// <param name="pccFilePath">full path + file name of desired pcc file.</param>
        private ME3Package(string pccFilePath)
        {
            FileName = Path.GetFullPath(pccFilePath);
            MemoryStream inStream;

            using (FileStream pccStream = File.OpenRead(FileName))
            {
                header = pccStream.ReadBytes(headerSize);
                if (magic != ZBlock.magic &&
                    magic.Swap() != ZBlock.magic)
                {
                    throw new FormatException("Not an Unreal package!");
                }

                if (lowVers != 684 && highVers != 194)
                {
                    throw new FormatException("Not an ME3 Package!");
                }
                if (IsCompressed)
                {
                    inStream = CompressionHelper.DecompressME3(pccStream);
                    //read uncompressed header
                    inStream.Seek(0, SeekOrigin.Begin);
                    inStream.Read(header, 0, header.Length); //load uncompressed header
                }
                else
                {
                    inStream = new MemoryStream();
                    pccStream.Seek(0, SeekOrigin.Begin);
                    pccStream.CopyTo(inStream);
                }
            }
            names = new List <string>();
            inStream.Seek(NameOffset, SeekOrigin.Begin);
            for (int i = 0; i < NameCount; i++)
            {
                int    strLength = inStream.ReadValueS32();
                string str       = inStream.ReadString(strLength * -2, true, Encoding.Unicode);
                names.Add(str);
            }
            imports = new List <ImportEntry>();
            inStream.Seek(ImportOffset, SeekOrigin.Begin);
            for (int i = 0; i < ImportCount; i++)
            {
                ImportEntry imp = new ImportEntry(this, inStream);
                imp.Index            = i;
                imp.PropertyChanged += importChanged;
                imports.Add(imp);
            }
            exports = new List <IExportEntry>();
            inStream.Seek(ExportOffset, SeekOrigin.Begin);
            for (int i = 0; i < ExportCount; i++)
            {
                ME3ExportEntry e = new ME3ExportEntry(this, inStream);
                e.Index            = i;
                e.PropertyChanged += exportChanged;
                exports.Add(e);
            }
        }
示例#2
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        public void addExport(ME3ExportEntry exportEntry)
        {
            if (exportEntry.FileRef != this)
            {
                throw new Exception("you cannot add a new export entry from another pcc file, it has invalid references!");
            }

            exportEntry.DataChanged      = true;
            exportEntry.Index            = exports.Count;
            exportEntry.PropertyChanged += exportChanged;
            exports.Add(exportEntry);
            ExportCount = exports.Count;

            updateTools(PackageChange.ExportAdd, ExportCount - 1);
        }
示例#3
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        public IExportEntry Clone()
        {
            ME3ExportEntry newExport = new ME3ExportEntry(FileRef as ME3Package);

            newExport.header       = (byte[])this.header.Clone();
            newExport.headerOffset = 0;
            newExport.Data         = this.Data;
            int    index = 0;
            string name  = ObjectName;

            foreach (IExportEntry ent in FileRef.Exports)
            {
                if (name == ent.ObjectName && ent.indexValue > index)
                {
                    index = ent.indexValue;
                }
            }
            index++;
            newExport.indexValue = index;
            return(newExport);
        }
示例#4
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        /// <summary>
        /// This method is an alternate way of saving PCCs
        /// Instead of reconstructing the PCC from the data taken, it instead copies across the existing
        /// data, appends the name list and import list, appends changed and new exports, and then appends the export list.
        /// Changed exports with the same datasize or smaller are updaed in place.
        /// </summary>
        /// <param name="newFileName">The filename to write to</param>
        private void appendSave(string newFileName)
        {
            IEnumerable <ME3ExportEntry> replaceExports;
            IEnumerable <ME3ExportEntry> appendExports;

            int lastDataOffset;
            int max;

            if (IsAppend)
            {
                replaceExports = exports.Where(export => export.DataChanged && export.DataOffset < NameOffset && export.DataSize <= export.OriginalDataSize);
                appendExports  = exports.Where(export => export.DataOffset > NameOffset || (export.DataChanged && export.DataSize > export.OriginalDataSize));
                max            = exports.Where(exp => exp.DataOffset < NameOffset).Max(e => e.DataOffset);
            }
            else
            {
                IEnumerable <ME3ExportEntry> changedExports;
                changedExports = exports.Where(export => export.DataChanged);
                replaceExports = changedExports.Where(export => export.DataSize <= export.OriginalDataSize);
                appendExports  = changedExports.Except(replaceExports);
                max            = exports.Max(maxExport => maxExport.DataOffset);
            }

            ME3ExportEntry lastExport = exports.Find(export => export.DataOffset == max);

            lastDataOffset = lastExport.DataOffset + lastExport.DataSize;

            byte[] oldPCC = new byte[lastDataOffset];
            if (IsCompressed)
            {
                oldPCC       = CompressionHelper.Decompress(FileName).Take(lastDataOffset).ToArray();
                IsCompressed = false;
            }
            else
            {
                using (FileStream oldPccStream = new FileStream(this.FileName, FileMode.Open))
                {
                    //Read the original data up to the last export
                    oldPccStream.Read(oldPCC, 0, lastDataOffset);
                }
            }
            //Start writing the new file
            using (FileStream newPCCStream = new FileStream(newFileName, FileMode.Create))
            {
                newPCCStream.Seek(0, SeekOrigin.Begin);
                //Write the original file up til the last original export (note that this leaves in all the original exports)
                newPCCStream.Write(oldPCC, 0, lastDataOffset);

                //write the in-place export updates
                foreach (ME3ExportEntry export in replaceExports)
                {
                    newPCCStream.Seek(export.DataOffset, SeekOrigin.Begin);
                    export.DataSize = export.Data.Length;
                    newPCCStream.WriteBytes(export.Data);
                }

                newPCCStream.Seek(lastDataOffset, SeekOrigin.Begin);
                //Set the new nameoffset and namecounts
                NameOffset = (int)newPCCStream.Position;
                NameCount  = names.Count;
                //Write out the namelist
                foreach (string name in names)
                {
                    newPCCStream.WriteValueS32(-(name.Length + 1));
                    newPCCStream.WriteString(name + "\0", (uint)(name.Length + 1) * 2, Encoding.Unicode);
                }

                //Write the import list
                ImportOffset = (int)newPCCStream.Position;
                ImportCount  = imports.Count;
                foreach (ImportEntry import in imports)
                {
                    newPCCStream.WriteBytes(import.header);
                }

                //Append the new data
                foreach (ME3ExportEntry export in appendExports)
                {
                    export.DataOffset = (int)newPCCStream.Position;
                    export.DataSize   = export.Data.Length;

                    //update offsets for pcc-stored audio in wwisestreams
                    if (export.ClassName == "WwiseStream" && export.GetProperty <NameProperty>("Filename") == null)
                    {
                        byte[] binData = export.getBinaryData();
                        binData.OverwriteRange(12, BitConverter.GetBytes(export.DataOffset + export.propsEnd() + 16));
                        export.setBinaryData(binData);
                    }

                    newPCCStream.WriteBytes(export.Data);
                }

                //Write the export list
                ExportOffset = (int)newPCCStream.Position;
                ExportCount  = exports.Count;
                foreach (ME3ExportEntry export in exports)
                {
                    newPCCStream.WriteBytes(export.header);
                }

                IsAppend = true;

                //write the updated header
                newPCCStream.Seek(0, SeekOrigin.Begin);
                newPCCStream.WriteBytes(header);
            }
            AfterSave();
        }
示例#5
0
        /// <summary>
        ///     save PCCObject to file by reconstruction from data
        /// </summary>
        /// <param name="path">full path + file name.</param>
        /// <param name="compress">true if you want a zlib compressed pcc file.</param>
        public void saveByReconstructing(string path, bool compress)
        {
            try
            {
                this.IsCompressed = false;
                MemoryStream m = new MemoryStream();
                m.WriteBytes(header);
                //name table
                NameOffset = (int)m.Position;
                NameCount  = names.Count;
                foreach (string s in names)
                {
                    string text = s;
                    if (!text.EndsWith("\0"))
                    {
                        text += "\0";
                    }
                    m.WriteValueS32(-text.Length);
                    foreach (char c in text)
                    {
                        m.WriteByte((byte)c);
                        m.WriteByte(0);
                    }
                }
                //import table
                ImportOffset = (int)m.Position;
                ImportCount  = imports.Count;
                foreach (ImportEntry e in imports)
                {
                    m.WriteBytes(e.header);
                }
                //export table
                ExportOffset = (int)m.Position;
                ExportCount  = exports.Count;
                for (int i = 0; i < exports.Count; i++)
                {
                    ME3ExportEntry e = exports[i];
                    e.headerOffset = (uint)m.Position;
                    m.WriteBytes(e.header);
                }
                //freezone
                int FreeZoneSize = FreeZoneEnd - FreeZoneStart;
                FreeZoneStart = (int)m.Position;
                m.Write(new byte[FreeZoneSize], 0, FreeZoneSize);
                FreeZoneEnd = expDataBegOffset = (int)m.Position;
                //export data
                for (int i = 0; i < exports.Count; i++)
                {
                    ME3ExportEntry e = exports[i];
                    e.DataOffset = (int)m.Position;
                    e.DataSize   = e.Data.Length;

                    //update offsets for pcc-stored audio in wwisestreams
                    if (e.ClassName == "WwiseStream" && e.GetProperty <NameProperty>("Filename") == null)
                    {
                        byte[] binData = e.getBinaryData();
                        binData.OverwriteRange(12, BitConverter.GetBytes(e.DataOffset + e.propsEnd() + 16));
                        e.setBinaryData(binData);
                    }

                    m.WriteBytes(e.Data);
                    long pos = m.Position;
                    m.Seek(e.headerOffset + 32, SeekOrigin.Begin);
                    m.WriteValueS32(e.DataSize);
                    m.WriteValueS32(e.DataOffset);
                    m.Seek(pos, SeekOrigin.Begin);
                }


                //update header
                m.Seek(0, SeekOrigin.Begin);
                m.WriteBytes(header);

                if (compress)
                {
                    CompressionHelper.CompressAndSave(m, path);
                }
                else
                {
                    File.WriteAllBytes(path, m.ToArray());
                }
                AfterSave();
            }
            catch (Exception ex)
            {
                MessageBox.Show("PCC Save error:\n" + ex.Message);
            }
        }
示例#6
0
        /// <summary>
        ///     PCCObject class constructor. It also loads namelist, importlist, exportinfo, and exportdata from pcc file
        /// </summary>
        /// <param name="pccFilePath">full path + file name of desired pcc file.</param>
        private ME3Package(string pccFilePath)
        {
            FileName = Path.GetFullPath(pccFilePath);
            MemoryStream listsStream;

            names   = new List <string>();
            imports = new List <ImportEntry>();
            exports = new List <ME3ExportEntry>();
            using (FileStream pccStream = File.OpenRead(FileName))
            {
                header = pccStream.ReadBytes(headerSize);
                if (magic != ZBlock.magic &&
                    magic.Swap() != ZBlock.magic)
                {
                    throw new FormatException("not a pcc file");
                }

                if (lowVers != 684 && highVers != 194)
                {
                    throw new FormatException("unsupported version");
                }

                if (IsCompressed)
                {
                    listsStream = CompressionHelper.DecompressME3(pccStream);

                    //correcting the header
                    listsStream.Seek(0, SeekOrigin.Begin);
                    listsStream.Read(header, 0, header.Length);
                }
                else
                {
                    listsStream = new MemoryStream();
                    pccStream.Seek(0, SeekOrigin.Begin);
                    pccStream.CopyTo(listsStream);
                }
            }

            // fill names list
            listsStream.Seek(NameOffset, SeekOrigin.Begin);
            for (int i = 0; i < NameCount; i++)
            {
                long   currOffset = listsStream.Position;
                int    strLength  = listsStream.ReadValueS32();
                string str        = listsStream.ReadString(strLength * -2, true, Encoding.Unicode);
                names.Add(str);
            }

            // fill import list
            listsStream.Seek(ImportOffset, SeekOrigin.Begin);
            for (int i = 0; i < ImportCount; i++)
            {
                long        offset = listsStream.Position;
                ImportEntry imp    = new ImportEntry(this, listsStream);
                imp.Index            = i;
                imp.PropertyChanged += importChanged;
                imports.Add(imp);
            }

            // fill export list
            listsStream.Seek(ExportOffset, SeekOrigin.Begin);
            byte[] buffer;
            for (int i = 0; i < ExportCount; i++)
            {
                uint expInfoOffset = (uint)listsStream.Position;

                listsStream.Seek(44, SeekOrigin.Current);
                int count = listsStream.ReadValueS32();
                listsStream.Seek(-48, SeekOrigin.Current);

                int expInfoSize = 68 + (count * 4);
                buffer = new byte[expInfoSize];

                listsStream.Read(buffer, 0, buffer.Length);
                ME3ExportEntry e         = new ME3ExportEntry(this, buffer, expInfoOffset);
                long           headerEnd = listsStream.Position;

                buffer = new byte[e.DataSize];
                listsStream.Seek(e.DataOffset, SeekOrigin.Begin);
                listsStream.Read(buffer, 0, buffer.Length);
                e.Data        = buffer;
                e.DataChanged = false;
                e.Index       = i;

                e.PropertyChanged += exportChanged;
                exports.Add(e);
                listsStream.Seek(headerEnd, SeekOrigin.Begin);
            }
        }