DecompressME1orME2() public static method

decompress an entire ME1 or 2 pcc file.
public static DecompressME1orME2 ( Stream raw ) : MemoryStream
raw Stream pcc file passed in stream format
return System.IO.MemoryStream
示例#1
0
        private ME1Package(string path)
        {
            DebugOutput.PrintLn("Load file : " + path);
            FileName = Path.GetFullPath(path);
            MemoryStream tempStream = new MemoryStream();

            if (!File.Exists(FileName))
            {
                throw new FileNotFoundException("PCC file not found");
            }
            using (FileStream fs = new FileStream(FileName, FileMode.Open, FileAccess.Read))
            {
                FileInfo tempInfo = new FileInfo(FileName);
                tempStream.WriteFromStream(fs, tempInfo.Length);
                if (tempStream.Length != tempInfo.Length)
                {
                    throw new FileLoadException("File not fully read in. Try again later");
                }
            }

            tempStream.Seek(12, SeekOrigin.Begin);
            int tempNameSize = tempStream.ReadValueS32();

            tempStream.Seek(64 + tempNameSize, SeekOrigin.Begin);
            int tempGenerations = tempStream.ReadValueS32();

            tempStream.Seek(36 + tempGenerations * 12, SeekOrigin.Current);
            int tempPos = (int)tempStream.Position + 4;

            tempStream.Seek(0, SeekOrigin.Begin);
            header = tempStream.ReadBytes(tempPos);
            tempStream.Seek(0, SeekOrigin.Begin);

            if (magic != ZBlock.magic && magic.Swap() != ZBlock.magic)
            {
                DebugOutput.PrintLn("Magic number incorrect: " + magic);
                throw new FormatException("This is not an ME1 Package file. The magic number is incorrect.");
            }
            MemoryStream listsStream;

            if (IsCompressed)
            {
                DebugOutput.PrintLn("File is compressed");
                listsStream = CompressionHelper.DecompressME1orME2(tempStream);

                //Correct the header
                IsCompressed = false;
                listsStream.Seek(0, SeekOrigin.Begin);
                listsStream.WriteBytes(header);

                // Set numblocks to zero
                listsStream.WriteValueS32(0);
                //Write the magic number
                listsStream.WriteBytes(new byte[] { 0xF2, 0x56, 0x1B, 0x4E });
                // Write 4 bytes of 0
                listsStream.WriteValueS32(0);
            }
            else
            {
                DebugOutput.PrintLn("File already decompressed. Reading decompressed data.");
                //listsStream = tempStream;
                listsStream = new MemoryStream();
                tempStream.WriteTo(listsStream);
            }
            tempStream.Dispose();
            ReadNames(listsStream);
            ReadImports(listsStream);
            ReadExports(listsStream);
        }
示例#2
0
        private ME2Package(string path)
        {
            DebugOutput.PrintLn("Load file : " + path);
            FileName = Path.GetFullPath(path);
            MemoryStream tempStream = new MemoryStream();

            if (!File.Exists(FileName))
            {
                throw new FileNotFoundException("PCC file not found");
            }
            using (FileStream fs = new FileStream(FileName, FileMode.Open, FileAccess.Read))
            {
                FileInfo tempInfo = new FileInfo(FileName);
                tempStream.WriteFromStream(fs, tempInfo.Length);
                if (tempStream.Length != tempInfo.Length)
                {
                    throw new FileLoadException("File not fully read in. Try again later");
                }
            }

            tempStream.Seek(12, SeekOrigin.Begin);
            int tempNameSize = tempStream.ReadValueS32();

            tempStream.Seek(64 + tempNameSize, SeekOrigin.Begin);
            int tempGenerations = tempStream.ReadValueS32();

            tempStream.Seek(36 + tempGenerations * 12, SeekOrigin.Current);
            int tempPos = (int)tempStream.Position;

            tempStream.Seek(0, SeekOrigin.Begin);
            header = tempStream.ReadBytes(tempPos);
            tempStream.Seek(0, SeekOrigin.Begin);

            if (magic != ZBlock.magic && magic.Swap() != ZBlock.magic)
            {
                DebugOutput.PrintLn("Magic number incorrect: " + magic);
                throw new FormatException("This is not a pcc file. The magic number is incorrect.");
            }

            MemoryStream listsStream;

            if (IsCompressed)
            {
                DebugOutput.PrintLn("File is compressed");
                {
                    listsStream = CompressionHelper.DecompressME1orME2(tempStream);

                    //Correct the header
                    IsCompressed = false;
                    listsStream.Seek(0, SeekOrigin.Begin);
                    listsStream.WriteBytes(header);

                    //Set numblocks to zero
                    listsStream.WriteValueS32(0);
                    //Write the magic number
                    listsStream.WriteValueS32(1026281201);
                    //Write 8 bytes of 0
                    listsStream.WriteValueS32(0);
                    listsStream.WriteValueS32(0);
                }
            }
            else
            {
                DebugOutput.PrintLn("File already decompressed. Reading decompressed data.");
                listsStream = tempStream;
            }

            names = new List <string>();
            listsStream.Seek(NameOffset, SeekOrigin.Begin);
            for (int i = 0; i < NameCount; i++)
            {
                int    len = listsStream.ReadValueS32();
                string s   = listsStream.ReadString((uint)(len - 1));
                //skipping irrelevant data
                listsStream.Seek(5, SeekOrigin.Current);
                names.Add(s);
            }

            imports = new List <ImportEntry>();
            listsStream.Seek(ImportOffset, SeekOrigin.Begin);
            for (int i = 0; i < ImportCount; i++)
            {
                ImportEntry import = new ImportEntry(this, listsStream);
                import.Index            = i;
                import.PropertyChanged += importChanged;
                imports.Add(import);
            }

            exports = new List <IExportEntry>();
            listsStream.Seek(ExportOffset, SeekOrigin.Begin);
            for (int i = 0; i < ExportCount; i++)
            {
                ME2ExportEntry exp = new ME2ExportEntry(this, listsStream);
                exp.Index            = i;
                exp.PropertyChanged += exportChanged;
                exports.Add(exp);
            }
        }
示例#3
0
        private MEPackage(string filePath, MEGame forceGame = MEGame.Unknown) : base(Path.GetFullPath(filePath))
        {
            ME3ExpMemoryAnalyzer.MemoryAnalyzer.AddTrackedMemoryItem($"MEPackage {Path.GetFileName(filePath)}", new WeakReference(this));

            if (forceGame != MEGame.Unknown)
            {
                //new Package
                Game = forceGame;
                //reasonable defaults?
                Flags = EPackageFlags.Cooked | EPackageFlags.AllowDownload | EPackageFlags.DisallowLazyLoading | EPackageFlags.RequireImportsAlreadyLoaded;
                return;
            }

            using (var fs = File.OpenRead(filePath))
            {
                #region Header

                uint magic = fs.ReadUInt32();
                if (magic != packageTag)
                {
                    throw new FormatException("Not an Unreal package!");
                }
                ushort unrealVersion   = fs.ReadUInt16();
                ushort licenseeVersion = fs.ReadUInt16();
                switch (unrealVersion)
                {
                case ME1UnrealVersion when licenseeVersion == ME1LicenseeVersion:
                    Game = MEGame.ME1;
                    break;

                case ME2UnrealVersion when licenseeVersion == ME2LicenseeVersion:
                    Game = MEGame.ME2;
                    break;

                case ME3UnrealVersion when licenseeVersion == ME3LicenseeVersion:
                    Game = MEGame.ME3;
                    break;

                default:
                    throw new FormatException("Not a Mass Effect Package!");
                }
                FullHeaderSize = fs.ReadInt32();
                int foldernameStrLen = fs.ReadInt32();
                //always "None", so don't bother saving result
                if (foldernameStrLen > 0)
                {
                    fs.ReadStringASCIINull(foldernameStrLen);
                }
                else
                {
                    fs.ReadStringUnicodeNull(foldernameStrLen * -2);
                }

                Flags = (EPackageFlags)fs.ReadUInt32();

                if (Game == MEGame.ME3 && Flags.HasFlag(EPackageFlags.Cooked))
                {
                    fs.SkipInt32(); //always 0
                }

                NameCount             = fs.ReadInt32();
                NameOffset            = fs.ReadInt32();
                ExportCount           = fs.ReadInt32();
                ExportOffset          = fs.ReadInt32();
                ImportCount           = fs.ReadInt32();
                ImportOffset          = fs.ReadInt32();
                DependencyTableOffset = fs.ReadInt32();

                if (Game == MEGame.ME3)
                {
                    ImportExportGuidsOffset = fs.ReadInt32();
                    fs.SkipInt32(); //ImportGuidsCount always 0
                    fs.SkipInt32(); //ExportGuidsCount always 0
                    fs.SkipInt32(); //ThumbnailTableOffset always 0
                }

                PackageGuid = fs.ReadGuid();
                uint generationsTableCount = fs.ReadUInt32();
                if (generationsTableCount > 0)
                {
                    generationsTableCount--;
                    Gen0ExportCount          = fs.ReadInt32();
                    Gen0NameCount            = fs.ReadInt32();
                    Gen0NetworkedObjectCount = fs.ReadInt32();
                }
                //should never be more than 1 generation, but just in case
                fs.Skip(generationsTableCount * 12);

                fs.SkipInt32(); //engineVersion          Like unrealVersion and licenseeVersion, these 2 are determined by what game this is,
                fs.SkipInt32(); //cookedContentVersion   so we don't have to read them in

                if (Game == MEGame.ME2 || Game == MEGame.ME1)
                {
                    fs.SkipInt32(); //always 0
                    fs.SkipInt32(); //always 47699
                    unknown4 = fs.ReadInt32();
                    fs.SkipInt32(); //always 1 in ME1, always 1966080 in ME2
                }

                unknown6 = fs.ReadInt32();
                fs.SkipInt32(); //always -1 in ME1 and ME2, always 145358848 in ME3

                if (Game == MEGame.ME1)
                {
                    fs.SkipInt32(); //always -1
                }

                //skip compression type chunks. Decompressor will handle that
                fs.SkipInt32();
                int numChunks = fs.ReadInt32();
                fs.Skip(numChunks * 16);

                packageSource = fs.ReadUInt32();

                if (Game == MEGame.ME2 || Game == MEGame.ME1)
                {
                    fs.SkipInt32(); //always 0
                }

                //Doesn't need to be written out, so it doesn't need to be read in
                //keep this here in case one day we learn that this has a purpose

                /*if (Game == MEGame.ME2 || Game == MEGame.ME3)
                 * {
                 *  int additionalPackagesToCookCount = fs.ReadInt32();
                 *  var additionalPackagesToCook = new string[additionalPackagesToCookCount];
                 *  for (int i = 0; i < additionalPackagesToCookCount; i++)
                 *  {
                 *      int strLen = fs.ReadInt32();
                 *      if (strLen > 0)
                 *      {
                 *          additionalPackagesToCook[i] = fs.ReadStringASCIINull(strLen);
                 *      }
                 *      else
                 *      {
                 *          additionalPackagesToCook[i] = fs.ReadStringUnicodeNull(strLen * -2);
                 *      }
                 *  }
                 * }*/
                #endregion

                Stream inStream = fs;
                if (IsCompressed && numChunks > 0)
                {
                    inStream = Game == MEGame.ME3 ? CompressionHelper.DecompressME3(fs) : CompressionHelper.DecompressME1orME2(fs);
                }

                //read namelist
                inStream.JumpTo(NameOffset);
                for (int i = 0; i < NameCount; i++)
                {
                    names.Add(inStream.ReadUnrealString());
                    if (Game == MEGame.ME1)
                    {
                        inStream.Skip(8);
                    }
                    else if (Game == MEGame.ME2)
                    {
                        inStream.Skip(4);
                    }
                }

                //read importTable
                inStream.JumpTo(ImportOffset);
                for (int i = 0; i < ImportCount; i++)
                {
                    ImportEntry imp = new ImportEntry(this, inStream)
                    {
                        Index = i
                    };
                    imp.PropertyChanged += importChanged;
                    imports.Add(imp);
                }

                //read exportTable (ExportEntry constructor reads export data)
                inStream.JumpTo(ExportOffset);
                for (int i = 0; i < ExportCount; i++)
                {
                    ExportEntry e = new ExportEntry(this, inStream)
                    {
                        Index = i
                    };
                    e.PropertyChanged += exportChanged;
                    exports.Add(e);
                }

                if (Game == MEGame.ME1)
                {
                    ReadLocalTLKs();
                }
            }
        }