public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { foreach (var importedAsset in deletedAssets) { if (importedAsset.EndsWith(".cs") == true && importedAsset.EndsWith("aot.compiler.gen.cs") == false) { AOTGenerator.OnAfterAssemblyReload(delete: true); return; } } }
private static void OnScriptsReloaded() { AOTGenerator.OnAfterAssemblyReload(delete: false); }