示例#1
0
        public override void _Ready()
        {
            MDStatics.GI = this;

            // Configuration first
            CreateConfiguration();

            // Init static classes first
            MDLog.Initialize(GetLogDirectory());
            MDArguments.PopulateArgs();
            MDProfiler.Initialize();
            MDOnScreenDebug.Initialize();

            // Hook up events
            GetTree().Connect("node_added", this, nameof(OnNodeAdded_Internal));
            GetTree().Connect("node_removed", this, nameof(OnNodeRemoved_Internal));

            // Init instances
            CreateGameSession();
            CreateGameSynchronizer();
            CreateReplicator();
            CreateInterfaceManager();

            RegisterNodeAndChildren(GetTree().Root);
        }
示例#2
0
        // Broadcasts out replicated modified variables if we're the server, propagates changes recieved from the server if client.
        private void TickReplication()
        {
            bool paused = GetTree().Paused;

#if DEBUG
            using (MDProfiler Profiler = new MDProfiler("MDReplicator.TickReplication"))
#endif
            {
                if (MDStatics.IsNetworkActive() == false)
                {
                    return;
                }

                // First process any outstanding clocked calls
                CheckClockedRemoteCalls();

                int JIPPeerId = CheckForNewPlayer();

                HashSet <MDReplicatedMember> CurrentReplicationList = GroupManager.GetMembersToReplicate();

                for (int i = NodeList.Count - 1; i >= 0; --i)
                {
                    ReplicatedNode RepNode  = NodeList[i];
                    Node           Instance = RepNode.Instance.GetRef() as Node;
                    if (!IsInstanceValid(Instance))
                    {
                        NodeList.RemoveAt(i);
                    }
                    else
                    {
                        RepNode.CheckForNetworkChanges(Instance.GetNetworkMaster());

                        foreach (MDReplicatedMember RepMember in RepNode.Members)
                        {
                            RepMember.CheckForValueUpdate();
                            if (!RepMember.ShouldReplicate() ||
                                paused && !RepMember.ProcessWhilePaused ||
                                RepMember.GetReplicatedType() == MDReplicatedType.JoinInProgress && JIPPeerId == -1)
                            {
                                continue;
                            }

                            MDLog.CTrace(JIPPeerId != -1, LOG_CAT, $"Replicating {RepMember.GetUniqueKey()} to JIP Player {JIPPeerId}");
                            MDLog.CTrace(JIPPeerId == -1, LOG_CAT, $"Replicating {RepMember.GetUniqueKey()}");
                            RepMember.Replicate(JIPPeerId, CurrentReplicationList.Contains(RepMember));
                        }
                    }
                }
            }
        }