示例#1
0
        /// <summary>
        /// Get a specific type of plate
        /// </summary>
        /// <param name="type">a type of plate</param>
        /// <returns>a plate</returns>
        public Plate GetByType(PlateType type)
        {
            int id = 0;

            switch (type)
            {
            case PlateType.STARTER:
                id = 1;
                break;

            case PlateType.BOWL:
                id = 2;
                break;

            case PlateType.DINNER:
                id = 3;
                break;

            case PlateType.DESSERT:
                id = 4;
                break;
            }

            this.Datas.Clear();
            this.Request = this.MapTable.GetByType(id);
            this.Datas   = this.Bdd.getRows(this.Request, "Plates");

            Plate result = this.CreatePlate(this.Datas.Tables["Plates"].Rows[0]);

            return(result);
        }
示例#2
0
        /// <summary>
        /// Build a plate from datarow
        /// </summary>
        /// <param name="row">Datarow from request</param>
        /// <returns>a plate</returns>
        private Plate CreatePlate(DataRow row)
        {
            Plate plate = new Plate();

            plate.Id       = int.Parse(row["Id"].ToString());
            plate.Name     = row["Nom"].ToString();
            plate.Quantity = int.Parse(row["Quantite"].ToString());
            plate.Type     = this.DefineTypePlate(int.Parse(row["TypeAssietteid"].ToString()));
            return(plate);
        }
示例#3
0
        /// <summary>
        /// Get all the plates availables
        /// </summary>
        /// <returns></returns>
        public override List <RoomMaterial> GetAll()
        {
            this.Datas.Clear();
            this.Request = this.MapTable.GetAll();
            this.Datas   = this.Bdd.getRows(this.Request, "Plates");

            List <RoomMaterial> results = new List <RoomMaterial>();

            foreach (DataRow item in this.Datas.Tables["Plates"].Rows)
            {
                Plate plate = this.CreatePlate(item);
                results.Add(plate);
            }

            return(results);
        }