示例#1
0
        public static PlayerExtList Load(string path, char separator = ' ')
        {
            PlayerExtList list = new PlayerExtList();

            list.Path      = path;
            list.Separator = separator;

            if (!File.Exists(path))
            {
                File.Create(path).Close();
                Logger.Log(LogType.SystemActivity, "CREATED NEW: " + path);
                return(list);
            }

            using (StreamReader r = new StreamReader(path, Encoding.UTF8)) {
                string line = null;
                while ((line = r.ReadLine()) != null)
                {
                    list.lines.Add(line);
                    int    sepIndex = line.IndexOf(separator);
                    string name     = sepIndex >= 0 ? line.Substring(0, sepIndex) : line;
                    list.names.Add(name);
                }
            }
            return(list);
        }
示例#2
0
        internal static void LoadPlayerLists()
        {
            agreed     = PlayerList.Load("ranks/agreed.txt");
            invalidIds = PlayerList.Load("extra/invalidids.txt");
            Player.Console.DatabaseID = NameConverter.InvalidNameID("(console)");

            bannedIP       = PlayerList.Load("ranks/banned-ip.txt");
            ircControllers = PlayerList.Load("ranks/IRC_Controllers.txt");
            hidden         = PlayerList.Load("ranks/hidden.txt");
            vip            = PlayerList.Load("text/vip.txt");
            noEmotes       = PlayerList.Load("text/emotelist.txt");
            lockdown       = PlayerList.Load("text/lockdown.txt");

            models      = PlayerExtList.Load("extra/models.txt");
            skins       = PlayerExtList.Load("extra/skins.txt");
            reach       = PlayerExtList.Load("extra/reach.txt");
            rotations   = PlayerExtList.Load("extra/rotations.txt");
            modelScales = PlayerExtList.Load("extra/modelscales.txt");

            muted     = PlayerExtList.Load("ranks/muted.txt");
            frozen    = PlayerExtList.Load("ranks/frozen.txt");
            tempRanks = PlayerExtList.Load(Paths.TempRanksFile);
            tempBans  = PlayerExtList.Load(Paths.TempBansFile);

            if (Server.Config.WhitelistedOnly)
            {
                whiteList = PlayerList.Load("ranks/whitelist.txt");
            }
        }
示例#3
0
        public override void Load(bool startup)
        {
            Command.Register(new CmdReloadEffects());
            Command.Register(new CmdEffect());
            Command.Register(new CmdSpawner());

            rnd = new Random();
            LoadEffects();
            DefineEffectsAll();

            playerEffects = PlayerExtList.Load("extra/playereffects.txt");

            OnPlayerMoveEvent.Register(OnPlayerMove, Priority.Low);
            OnPlayerFinishConnectingEvent.Register(OnPlayerFinishConnecting, Priority.Low);
            OnLevelLoadedEvent.Register(OnLevelLoaded, Priority.Low);
            OnLevelUnloadEvent.Register(OnLevelUnload, Priority.Low);
            OnLevelDeletedEvent.Register(OnLevelDeleted, Priority.Low);
            OnLevelCopiedEvent.Register(OnLevelCopied, Priority.Low);
            OnLevelRenamedEvent.Register(OnLevelRenamed, Priority.Low);

            SpawnersFile.cache = new ThreadSafeCache();
            if (!Directory.Exists(SpawnersFile.spawnerDirectory))
            {
                Directory.CreateDirectory(SpawnersFile.spawnerDirectory);
            }
            Level[] levels = LevelInfo.Loaded.Items;
            foreach (Level level in levels)
            {
                SpawnersFile.Load(level);
            }
            spawnerAccum = 0;
            ActivateSpawners();
        }
示例#4
0
        static void LoadPlayerLists(SchedulerTask task)
        {
            agreed = new PlayerList("ranks/agreed.txt");
            try {
                UpgradeTasks.UpgradeOldAgreed();
                agreed = PlayerList.Load("ranks/agreed.txt");
            } catch (Exception ex) {
                Logger.LogError(ex);
            }

            bannedIP       = PlayerList.Load("ranks/banned-ip.txt");
            ircControllers = PlayerList.Load("ranks/IRC_Controllers.txt");
            hidden         = PlayerList.Load("ranks/hidden.txt");
            vip            = PlayerList.Load("text/vip.txt");
            noEmotes       = PlayerList.Load("text/emotelist.txt");
            lockdown       = PlayerList.Load("text/lockdown.txt");
            jailed         = PlayerExtList.Load("ranks/jailed.txt");
            models         = PlayerExtList.Load("extra/models.txt");
            skins          = PlayerExtList.Load("extra/skins.txt");
            reach          = PlayerExtList.Load("extra/reach.txt");
            invalidIds     = PlayerList.Load("extra/invalidids.txt");
            rotations      = PlayerExtList.Load("extra/rotations.txt");
            modelScales    = PlayerExtList.Load("extra/modelscales.txt");

            muted     = PlayerExtList.Load("ranks/muted.txt");
            frozen    = PlayerExtList.Load("ranks/frozen.txt");
            tempRanks = PlayerExtList.Load(Paths.TempRanksFile);
            tempBans  = PlayerExtList.Load(Paths.TempBansFile);
            ModerationTasks.QueueTasks();

            if (ServerConfig.WhitelistedOnly)
            {
                whiteList = PlayerList.Load("ranks/whitelist.txt");
            }
        }
示例#5
0
        void LoadPlayerLists()
        {
            agreed = new PlayerList("ranks/agreed.txt");
            try {
                UpgradeTasks.UpgradeOldAgreed();
                agreed = PlayerList.Load("agreed.txt");
            } catch (Exception ex) {
                Server.ErrorLog(ex);
            }

            bannedIP       = PlayerList.Load("banned-ip.txt");
            ircControllers = PlayerList.Load("IRC_Controllers.txt");
            muted          = PlayerList.Load("muted.txt");
            frozen         = PlayerList.Load("frozen.txt");
            hidden         = PlayerList.Load("hidden.txt");
            vip            = PlayerList.Load("text/vip.txt");
            noEmotes       = PlayerList.Load("text/emotelist.txt");
            lockdown       = PlayerList.Load("text/lockdown.txt");

            jailed     = PlayerExtList.Load("ranks/jailed.txt");
            models     = PlayerExtList.Load("extra/models.txt");
            skins      = PlayerExtList.Load("extra/skins.txt");
            reach      = PlayerExtList.Load("extra/reach.txt");
            invalidIds = PlayerList.Load("extra/invalidids.txt");

            foreach (Group grp in Group.GroupList)
            {
                grp.playerList = PlayerList.Load(grp.fileName);
            }
            if (useWhitelist)
            {
                whiteList = PlayerList.Load("whitelist.txt");
            }
        }
示例#6
0
        static void LoadAutoloadMaps(SchedulerTask task)
        {
            AutoloadMaps = PlayerExtList.Load("text/autoload.txt", '=');
            List <string> maps = AutoloadMaps.AllNames();

            foreach (string map in maps)
            {
                if (map.CaselessEq(Server.Config.MainLevel))
                {
                    continue;
                }
                LevelActions.Load(Player.Console, map, false);
            }
        }
示例#7
0
        static void LoadAutoloadMaps(SchedulerTask task)
        {
            AutoloadMaps = PlayerExtList.Load("text/autoload.txt", '=');
            List <string> maps = AutoloadMaps.AllNames();

            foreach (string map in maps)
            {
                if (map.CaselessEq(mainLevel.name))
                {
                    continue;
                }
                CmdLoad.LoadLevel(null, map);
            }
        }
示例#8
0
        public static PlayerExtList Load(string path)
        {
            PlayerExtList list = new PlayerExtList();

            list.path = path;

            if (!File.Exists(path))
            {
                File.Create(path).Close();
                Server.s.Log("CREATED NEW: " + path);
                return(list);
            }

            using (StreamReader r = new StreamReader(path, Encoding.UTF8)) {
                string line = null;
                while ((line = r.ReadLine()) != null)
                {
                    list.lines.Add(line);
                    int    space = line.IndexOf(' ');
                    string name  = space >= 0 ? line.Substring(0, space) : line;

                    // Need to convert uppercase to lowercase, in case user added in entries.
                    bool anyUpper = false;
                    for (int i = 0; i < name.Length; i++)
                    {
                        char c = line[i];
                        anyUpper |= (c >= 'A' && c <= 'Z');
                    }
                    if (anyUpper)
                    {
                        name = name.ToLower();
                    }
                    list.players.Add(name);
                }
            }
            return(list);
        }