void HandleLogin(byte[] packet) { LastAction = DateTime.UtcNow; if (loggedIn) { return; } byte version = packet[1]; if (version != Server.version) { Leave(null, "Wrong version!", true); return; } name = NetUtils.ReadString(packet, 2); skinName = name; DisplayName = name; truename = name; if (Server.ClassicubeAccountPlus) { name += "+"; } string mppass = NetUtils.ReadString(packet, 66); if (PlayerConnecting != null) { PlayerConnecting(this, mppass); } OnPlayerConnectingEvent.Call(this, mppass); if (cancelconnecting) { cancelconnecting = false; return; } isDev = Server.Devs.CaselessContains(truename); isMod = Server.Mods.CaselessContains(truename); byte type = packet[130]; Loading = true; if (disconnected) { return; } id = NextFreeId(); if (type == 0x42) { hasCpe = true; SendCpeExtensions(); } if (type != 0x42) { CompleteLoginProcess(); } }
void HandleLogin(byte[] buffer, int offset) { LastAction = DateTime.UtcNow; if (loggedIn) { return; } byte version = buffer[offset + 1]; if (version != Server.version) { Leave(null, "Wrong version!", true); return; } name = NetUtils.ReadString(buffer, offset + 2); SkinName = name; DisplayName = name; truename = name; if (ServerConfig.ClassicubeAccountPlus) { name += "+"; } string mppass = NetUtils.ReadString(buffer, offset + 66); OnPlayerConnectingEvent.Call(this, mppass); if (cancelconnecting) { cancelconnecting = false; return; } byte protocolType = buffer[offset + 130]; Loading = true; if (disconnected) { return; } if (protocolType == 0x42) { hasCpe = true; SendCpeExtensions(); } if (protocolType != 0x42) { CompleteLoginProcess(); } }