public override void Unload(bool shutdown) { if (dc != null) { dc.Dispose(); } if (!registered) { return; } OnPlayerConnectEvent.Unregister(PlayerConnect); OnPlayerDisconnectEvent.Unregister(PlayerDisconnect); OnPlayerChatEvent.Unregister(PlayerChat); OnPlayerCommandEvent.Unregister(PlayerCommand); OnMessageReceivedEvent.Unregister(DiscordMessage); Command.Unregister(Command.Find("DiscordBot")); }
public override void Unload(bool shutdown) { OnPlayerChatEvent.Unregister(DoTeamChat); }