示例#1
0
        void HandleChat(byte[] buffer, int offset)
        {
            if (!loggedIn)
            {
                return;
            }
            byte   continued = buffer[offset + 1];
            string text      = NetUtils.ReadString(buffer, offset + 2);

            LastAction = DateTime.UtcNow;
            if (FilterChat(ref text, continued))
            {
                return;
            }

            if (text != "/afk" && IsAfk)
            {
                CmdAfk.ToggleAfk(this, "");
            }

            // Typing //Command appears in chat as /command
            // Suggested by McMrCat
            if (text.StartsWith("//"))
            {
                text = text.Remove(0, 1);
            }
            else if (DoCommand(text))
            {
                return;
            }

            // People who are muted can't speak or vote
            if (muted)
            {
                SendMessage("You are muted."); return;
            }                                                     //Muted: Only allow commands

            // Lava Survival map vote recorder
            if (Server.lava.HasPlayer(this) && Server.lava.HasVote(text.ToLower()))
            {
                if (Server.lava.AddVote(this, text.ToLower()))
                {
                    SendMessage("Your vote for &5" + text.ToLower().Capitalize() + " %Shas been placed. Thanks!");
                    Server.lava.map.ChatLevelOps(name + " voted for &5" + text.ToLower().Capitalize() + "%S.");
                    return;
                }
                else
                {
                    SendMessage("&cYou already voted!");
                    return;
                }
            }
            // Filter out bad words
            if (ServerConfig.ProfanityFiltering)
            {
                text = ProfanityFilter.Parse(text);
            }

            if (IsHandledMessage(text))
            {
                return;
            }

            // Put this after vote collection so that people can vote even when chat is moderated
            if (Server.chatmod && !voice)
            {
                SendMessage("Chat moderation is on, you cannot speak."); return;
            }

            if (ChatModes.Handle(this, text))
            {
                return;
            }

            if (text[0] == ':' && PlayingTntWars)
            {
                string      newtext = text.Remove(0, 1).Trim();
                TntWarsGame it      = TntWarsGame.GameIn(this);
                if (it.GameMode == TntWarsGame.TntWarsGameMode.TDM)
                {
                    TntWarsGame.player pl = it.FindPlayer(this);
                    foreach (TntWarsGame.player p in it.Players)
                    {
                        if (pl.Red && p.Red)
                        {
                            SendMessage(p.p, "To Team " + Colors.red + "-" + color + name + Colors.red + "- %S" + newtext);
                        }
                        if (pl.Blue && p.Blue)
                        {
                            SendMessage(p.p, "To Team " + Colors.blue + "-" + color + name + Colors.blue + "- %S" + newtext);
                        }
                    }

                    Logger.Log(LogType.GameActivity, "[TNT Wars] [TeamChat (" + (pl.Red ? "Red" : "Blue") + ") " + name + " " + newtext);
                    return;
                }
            }

            text = HandleJoker(text);
            if (Chatroom != null)
            {
                Chat.MessageChatRoom(this, text, true, Chatroom); return;
            }

            bool   levelOnly = !level.SeesServerWideChat;
            string format    = levelOnly ? "<{0}>[level] {1}" : "<{0}> {1}";

            Logger.Log(LogType.PlayerChat, format, name, text);

            OnPlayerChatEvent.Call(this, text);
            if (cancelchat)
            {
                cancelchat = false; return;
            }

            if (levelOnly)
            {
                Chat.MessageLevel(this, text, true, level);
            }
            else
            {
                SendChatFrom(this, text);
            }
            CheckForMessageSpam();
        }
示例#2
0
        internal void ProcessChat(string text, bool continued)
        {
            LastAction = DateTime.UtcNow;
            if (FilterChat(ref text, continued))
            {
                return;
            }

            if (text != "/afk" && IsAfk)
            {
                CmdAfk.ToggleAfk(this, "");
            }

            bool isCommand;

            text = Chat.ParseInput(text, out isCommand);
            if (isCommand)
            {
                DoCommand(text); return;
            }

            // People who are muted can't speak or vote
            if (muted)
            {
                Message("You are muted."); return;
            }                                                 //Muted: Only allow commands

            if (Server.voting)
            {
                if (CheckVote(text, this, "y", "yes", ref Server.YesVotes) ||
                    CheckVote(text, this, "n", "no", ref Server.NoVotes))
                {
                    return;
                }
            }

            IGame game = IGame.GameOn(level);

            if (game != null && game.HandlesChatMessage(this, text))
            {
                return;
            }

            // Put this after vote collection so that people can vote even when chat is moderated
            if (!CheckCanSpeak("speak"))
            {
                return;
            }

            if (ChatModes.Handle(this, text))
            {
                return;
            }
            text = HandleJoker(text);

            OnPlayerChatEvent.Call(this, text);
            if (cancelchat)
            {
                cancelchat = false; return;
            }
            Chat.MessageChat(this, "λFULL: &f" + text, null, true);
        }
示例#3
0
        void HandleChat(byte[] buffer, int offset)
        {
            if (!loggedIn)
            {
                return;
            }
            byte   continued = buffer[offset + 1];
            string text      = NetUtils.ReadString(buffer, offset + 2);

            LastAction = DateTime.UtcNow;
            if (FilterChat(ref text, continued))
            {
                return;
            }

            if (text != "/afk" && IsAfk)
            {
                CmdAfk.ToggleAfk(this, "");
            }

            // Typing //Command appears in chat as /command
            // Suggested by McMrCat
            if (text.StartsWith("//"))
            {
                text = text.Remove(0, 1);
            }
            else if (DoCommand(text))
            {
                return;
            }

            // People who are muted can't speak or vote
            if (muted)
            {
                Message("You are muted."); return;
            }                                                 //Muted: Only allow commands

            if (Server.voting)
            {
                if (CheckVote(text, this, "y", "yes", ref Server.YesVotes) ||
                    CheckVote(text, this, "n", "no", ref Server.NoVotes))
                {
                    return;
                }
            }

            if (LSGame.Instance.HandlesChatMessage(this, text))
            {
                return;
            }
            if (ZSGame.Instance.HandlesChatMessage(this, text))
            {
                return;
            }

            // Put this after vote collection so that people can vote even when chat is moderated
            if (Server.chatmod && !voice)
            {
                Message("Chat moderation is on, you cannot speak."); return;
            }

            // Filter out bad words
            if (ServerConfig.ProfanityFiltering)
            {
                text = ProfanityFilter.Parse(text);
            }

            if (ChatModes.Handle(this, text))
            {
                return;
            }
            text = HandleJoker(text);

            OnPlayerChatEvent.Call(this, text);
            if (cancelchat)
            {
                cancelchat = false; return;
            }

            if (Chatroom != null)
            {
                string roomPrefix = "<ChatRoom: " + Chatroom + "> λNICK: &f";
                Chat.MessageChat(ChatScope.Chatroom, this, roomPrefix + text, Chatroom, null);
            }
            else
            {
                Chat.MessageChat(this, "λFULL: &f" + text, null, true);
            }
        }
示例#4
0
        void HandleChat(byte[] buffer, int offset)
        {
            if (!loggedIn)
            {
                return;
            }
            byte   continued = buffer[offset + 1];
            string text      = NetUtils.ReadString(buffer, offset + 2);

            LastAction = DateTime.UtcNow;
            if (FilterChat(ref text, continued))
            {
                return;
            }

            if (text != "/afk" && IsAfk)
            {
                CmdAfk.ToggleAfk(this, "");
            }

            bool isCommand;

            text = Chat.ParseInput(text, out isCommand);
            if (isCommand)
            {
                DoCommand(text); return;
            }

            // People who are muted can't speak or vote
            if (muted)
            {
                Message("You are muted."); return;
            }                                                 //Muted: Only allow commands

            if (Server.voting)
            {
                if (CheckVote(text, this, "y", "yes", ref Server.YesVotes) ||
                    CheckVote(text, this, "n", "no", ref Server.NoVotes))
                {
                    return;
                }
            }

            if (LSGame.Instance.HandlesChatMessage(this, text))
            {
                return;
            }
            if (ZSGame.Instance.HandlesChatMessage(this, text))
            {
                return;
            }

            // Put this after vote collection so that people can vote even when chat is moderated
            if (!CheckCanSpeak("speak"))
            {
                return;
            }

            // Filter out bad words
            if (Server.Config.ProfanityFiltering)
            {
                text = ProfanityFilter.Parse(text);
            }

            if (ChatModes.Handle(this, text))
            {
                return;
            }
            text = HandleJoker(text);

            OnPlayerChatEvent.Call(this, text);
            if (cancelchat)
            {
                cancelchat = false; return;
            }
            Chat.MessageChat(this, "λFULL: &f" + text, null, true);
        }