private void Step(byte e) { Packet p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SProgress); p.addData(e); packetQ.Enqueue(p); }
void PlayerDisconnect(Player p, string reason) { Packet e = new Packet(Encoding.UTF8, false); e.addData((byte)PacketId.SPlayers); e.addData((byte)1); //Player disconnect e.addData(p.name); packetQ.Enqueue(e); }
private void SendSettings() { if (File.Exists("properties/server.properties")) { Packet p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SSettings); p.addData(File.ReadAllText("properties/server.properties", Encoding.UTF8), false); packetQ.Enqueue(p); } else { Server.s.Log("Error No server properties found"); } }
private void Ping() { if (!recievedPing) { //Disconnect(); //return; } recievedPing = false; short numb = (short)new Random().Next(); pingNumb = numb; Packet o = new Packet(Encoding.UTF8, false); o.addData((byte)PacketId.SPing); o.addData(numb); Thread.Sleep(30000); }
void PlayerConnect(Player p) { Thread.Sleep(500); //Wait for stuff to finish Packet e = new Packet(Encoding.UTF8, false); e.addData((byte)PacketId.SPlayers); e.addData((byte)0); //Player connect e.addData(p.title); e.addData(p.name); e.addData(p.group.name); packetQ.Enqueue(e); }
void OnLog(string mesg) { Packet p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SChat); p.addData((byte)4); //Logs p.addData(mesg); packetQ.Enqueue(p); }
void OnPlayerChat(Player p, string message) { message = "%f[" + p.color + p.name + "%f]" + message; Packet e = new Packet(Encoding.UTF8, false); e.addData((byte)PacketId.SChat); e.addData((byte)2); //Player chat e.addData(message); packetQ.Enqueue(e); }
void OnGroupChange(Group g) { Packet p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SGroups); if (g.color.Length >= 2) p.addData(g.color[1] + g.name); else p.addData('f' + g.name); p.addData((short)g.Permission); p.addData(g.maxUndo); p.addData(g.maxBlocks); packetQ.Enqueue(p); }
void LevelUnload(string s) { Packet p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SMaps); p.addData((byte)1); p.addData(s); packetQ.Enqueue(p); }
void LevelLoad(Level l) { Packet p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SMaps); p.addData((byte)0); p.addData(l.name); packetQ.Enqueue(p); }
private void HandleLogin() { string msg = ReadString(reader.ReadInt16()); Packet p; if (msg.StartsWith(this.version.ToString())) //TODO: make a better checker msg = msg.Replace(string.Format("{0}: ", this.version.ToString()), ""); else { p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SLogin); p.addData((byte)3); packetQ.Enqueue(p); Server.s.Log("[Remote] A remote tried to connect with a different version."); Disconnect(); return; } if (RemoteServer.tries >= 0x3) { p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SLogin); p.addData((byte)4); packetQ.Enqueue(p); Server.s.Log("[Remote] A remote tried to connect with exceeding incorrect credentials"); Disconnect(); } if (RemoteServer.tries == 0x6) { p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SLogin); p.addData((byte)5); packetQ.Enqueue(p); Server.s.Log("[Remote] Remote was locked from the console, type \"/remote tryreset\" to reset the try count"); Disconnect(); } if (msg.Split(':')[0] == RemoteServer.Username && msg.Split(':')[1] == RemoteServer.Password) { //if (OnRemoteLogin != null) OnRemoteLogin(this); p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SLogin); p.addData((byte)1); packetQ.Enqueue(p); //SendKey(); Server.s.Log("[Remote] Remote Verified, passing controls to it!"); isLoggedIn = true; Remote.remoteList.Add(this); LoadEvents(); //StartUp(); return; } else { p = new Packet(Encoding.UTF8, false); p.addData((byte)PacketId.SLogin); p.addData((byte)2); packetQ.Enqueue(p); Server.s.Log("[Remote] A Remote with incorrect information attempted to join."); Disconnect(); RemoteServer.tries++; } }
void LevelLoad(Level l) { Packet p = new Packet(Encoding.UTF8, true); p.addData((byte)PacketId.SMaps); p.addData((byte)0); p.addData(l.name); p.addData((short)l.length); p.addData((short)l.height); p.addData((short)l.width); p.addData((short)l.permissionbuild); p.addData((short)l.permissionvisit); packetQ.Enqueue(p); p = new Packet(Encoding.UTF8, true); p.addData((byte)PacketId.SMaps); p.addData((byte)3); p.addData(l.name); packetQ.Enqueue(p); }