public BlockPosition(ChunkPosition chunkPosition, LocalBlockPosition local, ChunkSize size) : this() { X = local.X + chunkPosition.ChunkX * size.X; Y = local.Y; Z = local.Z + chunkPosition.ChunkZ * size.Z; }
public bool Equals(LocalBlockPosition other) { return(X == other.X && Z == other.Z && Y == other.Y); }