public static PlayerList Load(bool AgreeToRules) { string path = "text/agreedtorules.txt"; if (!Directory.Exists("text")) { Directory.CreateDirectory("text"); } PlayerList list = new PlayerList(); list.group = null; if (File.Exists(path)) { foreach (string line in File.ReadAllLines(path)) { list.Add(line); } } else { File.Create(path).Close(); } return list; }
public static PlayerList Load(string path, Group groupName) { if (!Directory.Exists("ranks")) { Directory.CreateDirectory("ranks"); } path = "ranks/" + path; PlayerList list = new PlayerList(); list.group = groupName; if (File.Exists(path)) { foreach (string line in File.ReadAllLines(path)) { list.Add(line); } } else { File.Create(path).Close(); Server.s.Log("CREATED NEW: " + path); } return list; }
public static PlayerList GCIgnoreLoad() { string path = "text/ignoreglobal.txt"; if (!Directory.Exists("text")) { Directory.CreateDirectory("text"); } PlayerList list = new PlayerList(); list.group = null; list.Clear(); if (File.Exists(path)) { foreach (string line in File.ReadAllLines(path)) { list.Add(line); } } else { File.Create(path).Close(); } return list; }
public static PlayerList Load(bool AgreeToRules) { string path = "text/agreedtorules.txt"; if (!Directory.Exists("text")) { Directory.CreateDirectory("text"); } PlayerList list = new PlayerList(); list.group = null; if (File.Exists(path)) { foreach (string line in File.ReadAllLines(path)) { list.Add(line); } } else { File.Create(path).Close(); } return(list); }
public static PlayerList Load(string path, Group groupName) { if (!Directory.Exists("ranks")) { Directory.CreateDirectory("ranks"); } path = "ranks/" + path; PlayerList list = new PlayerList(); list.group = groupName; if (File.Exists(path)) { foreach (string line in File.ReadAllLines(path)) { list.Add(line); } } else { File.Create(path).Close(); Server.s.Log("CREATED NEW: " + path); } return(list); }
public static PlayerList GCIgnoreLoad() { string path = "text/ignoreglobal.txt"; if (!Directory.Exists("text")) { Directory.CreateDirectory("text"); } PlayerList list = new PlayerList(); list.group = null; list.Clear(); if (File.Exists(path)) { foreach (string line in File.ReadAllLines(path)) { list.Add(line); } } else { File.Create(path).Close(); } return(list); }