public virtual void ResetAgent(bool initPos = false) { physics.OnReset(); if (initPos) { resetter.Reset(); } }
private void ResetAgent() { vehicle.CollisionCount = 0; updateTime = Time.time; stats = default; resetter.Reset(); road.OnReset(); ResetEvent?.Invoke(name); }
public override void OnEpisodeBegin() { resetter.Reset(); }