public static Ship GetShipAt(Shot shotMade) { return(GetShipAt(shotMade.ReceiverPlr.Ships, shotMade.Coordinates)); }
/// <summary> /// <see cref="IController.ShotHit()"/> /// </summary> public virtual void ShotHit(Shot shot, bool sunk) { }
/// <summary> /// <see cref="IController.ShotMiss()"/> /// </summary> public virtual void ShotMiss(Shot shot) { }
/// <summary> /// <see cref="IController.OpponentShot()"/> /// </summary> public virtual void OpponentShot(Shot shot) { }