void OnGUI() { GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2))); GUILayout.BeginVertical(); //Input options settingsName = EditorGUILayout.TextField("Settings name", settingsName, GUILayout.ExpandWidth(true)); if (settingsName == "Settings name" || string.IsNullOrEmpty(settingsName)) { nameError = true; GUI.backgroundColor = Color.red; GUILayout.Box("Error: Enter a valid settings name!", EditorStyles.helpBox); GUI.backgroundColor = Color.white; } else { nameError = false; } //Create if (!nameError) { if (GUILayout.Button("Create!", GUILayout.ExpandWidth(true), GUILayout.Height(37))) { MA_TextureAtlasserProExportSettings exportSettings = MA_TextureAtlasserProUtils.CreateExportSettings(settingsName, true); if (curWindow != null && curWindow.textureAtlas != null) { curWindow.textureAtlas.exportSettings = exportSettings; } this.Close(); } } GUILayout.EndVertical(); GUILayout.EndArea(); }