/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here gameMap = new GameMap(spriteBatch, graphics); camera = new GameCamera(WINDOW_WIDTH, WINDOW_HEIGHT); gameMouse = new GameMouse(new Point(WINDOW_WIDTH, WINDOW_HEIGHT)); keyboard = new GameKeyboard(camera, gameMap); base.Initialize(); }
public void HandleMouse(GameMouse mouse, GameCamera camera) { mousePosition = mouse.State.Position; }