示例#1
0
        /// @param localDirector
        ///     The local director owner of the Controller
        /// @param view
        ///     The view of the scene
        /// @param cameraController
        ///     The camera controller
        ///
        public LevelEditorController(LocalDirector localDirector, LevelEditorView view)
            : base(localDirector, view)
        {
            m_view = view;

            m_popupService = GlobalDirector.Service <PopupService>();
            m_levelService = GlobalDirector.Service <LevelService>();
            m_levelLoader  = GlobalDirector.Service <MetadataService>().GetLoader <LevelData>() as LevelDataLoader;

            m_fsm.RegisterStateCallback(k_stateInit, EnterStateInit, null, null);
            m_fsm.RegisterStateCallback(k_stateLoad, EnterStateLoad, null, null);
            m_fsm.RegisterStateCallback(k_stateIdle, EnterStateIdle, null, ExitStateIdle);
            m_fsm.ExecuteAction(k_actionNext);
        }
示例#2
0
        /// @param localDirector
        ///     The local director owner of the Controller
        /// @param view
        ///     The view of the scene
        /// @param cameraController
        ///     The camera controller
        ///
        public MapNodeController(LocalDirector localDirector, MapNodeView view)
            : base(localDirector, view)
        {
            m_audioService = GlobalDirector.Service <AudioService>();
            m_popupService = GlobalDirector.Service <PopupService>();
            m_levelService = GlobalDirector.Service <LevelService>();

            MapNodeView = view;
            LevelModel  = m_levelService.GetLevelModel(MapNodeView.LevelIndex);
            MapNodeView.SetName(MapNodeView.LevelIndex.ToString());

            m_fsm.RegisterStateCallback(k_stateInit, EnterStateInit, null, null);
            m_fsm.RegisterStateCallback(k_stateIdle, EnterStateIdle, null, ExitStateIdle);
            m_fsm.RegisterStateCallback(k_stateLocked, EnterStateLocked, null, ExitStateLocked);
            m_fsm.RegisterStateCallback(k_stateUnlock, null, null, ExitStateUnlock);
            m_fsm.RegisterStateCallback(k_stateDone, EnterStateDone, null, ExitStateDone);
            m_fsm.ExecuteAction(k_actionNext);
        }
示例#3
0
        /// @param localDirector
        ///     The local director owner of the Controller
        /// @param view
        ///     The view of the scene
        /// @param cameraController
        ///     The camera controller
        ///
        public LevelController(LocalDirector localDirector, LevelView view)
            : base(localDirector, view, SceneIdentifiers.k_map)
        {
            m_view = view;

            m_tileFactory      = localDirector.GetFactory <TileFactory>();
            m_levelService     = GlobalDirector.Service <LevelService>();
            m_popupService     = GlobalDirector.Service <PopupService>();
            m_objectiveService = localDirector.GetService <ObjectiveService>();

            m_audioService.PlayMusicFadeCross(AudioIdentifiers.k_musicLevel);

            m_fsm.RegisterStateCallback(k_stateInit, EnterStateInit, null, null);
            m_fsm.RegisterStateCallback(k_stateLoad, EnterStateLoad, null, null);
            m_fsm.RegisterStateCallback(k_stateIdle, EnterStateIdle, null, ExitStateIdle);
            m_fsm.RegisterStateCallback(k_stateShuffle, EnterStateShuffle, null, null);
            m_fsm.RegisterStateCallback(k_stateResolve, EnterStateResolve, null, ExitStateResolve);
            m_fsm.RegisterStateCallback(k_stateWin, EnterStateWin, null, null);
            m_fsm.RegisterStateCallback(k_stateLose, EnterStateLose, null, null);
            m_fsm.ExecuteAction(k_actionNext);
        }