public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { if (!obj || (canTween && endFrame == -1)) { return; } int frameRate = seq.take.frameRate; Transform trans = obj as Transform; Transform sTarget = GetTarget(seq.target); Transform eTarget = canTween ? (track.keys[index + 1] as OrientationKey).GetTarget(seq.target) : null; var tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => 0f, (x) => { if (sTarget == null && eTarget == null) { return; } else if (sTarget == null) { trans.LookAt(eTarget); } else if (eTarget == null || sTarget == eTarget) { trans.LookAt(sTarget); } else { Quaternion s = Quaternion.LookRotation(sTarget.position - trans.position); Quaternion e = Quaternion.LookRotation(eTarget.position - trans.position); trans.rotation = Quaternion.Lerp(s, e, x); } }, 1f, getTime(frameRate)); if (sTarget != eTarget) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } } else { tween.SetEase(Ease.Linear); } seq.Insert(this, tween); }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } Transform target = obj as Transform; int frameRate = seq.take.frameRate; var scaleTrack = (ScaleTrack)track; var axis = scaleTrack.axis; float timeLength = getTime(frameRate); if (interp == Interpolation.None) { if (axis == AxisFlags.X) { float _x = scale.x; var tweenX = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localScale.x, (x) => { var a = target.localScale; a.x = x; target.localScale = a; }, _x, timeLength); seq.Insert(this, tweenX); } else if (axis == AxisFlags.Y) { float _y = scale.y; var tweenY = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localScale.y, (y) => { var a = target.localScale; a.y = y; target.localScale = a; }, _y, timeLength); seq.Insert(this, tweenY); } else if (axis == AxisFlags.Z) { float _z = scale.z; var tweenZ = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localScale.z, (z) => { var a = target.localScale; a.z = z; target.localScale = a; }, _z, timeLength); seq.Insert(this, tweenZ); } else if (axis == AxisFlags.All) { var tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => target.localScale, (s) => { target.localScale = s; }, scale, timeLength); seq.Insert(this, tweenV); } else { var tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => { var ls = scale; var curls = target.localScale; if ((axis & AxisFlags.X) != AxisFlags.None) { ls.x = curls.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ls.y = curls.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ls.z = curls.z; } return(ls); }, (s) => { var ls = target.localScale; if ((axis & AxisFlags.X) != AxisFlags.None) { ls.x = s.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ls.y = s.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ls.z = s.z; } target.localScale = ls; }, scale, timeLength); seq.Insert(this, tweenV); } } else if (interp == Interpolation.Linear || path == null) { Vector3 endScale = ((ScaleKey)track.keys[index + 1]).scale; Tweener tween; if (axis == AxisFlags.X) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => scale.x, (x) => { var a = target.localScale; a.x = x; target.localScale = a; }, endScale.x, timeLength); } else if (axis == AxisFlags.Y) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => scale.y, (y) => { var a = target.localScale; a.y = y; target.localScale = a; }, endScale.y, timeLength); } else if (axis == AxisFlags.Z) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => scale.z, (z) => { var a = target.localScale; a.z = z; target.localScale = a; }, endScale.z, timeLength); } else if (axis == AxisFlags.All) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => scale, (s) => target.localScale = s, endScale, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => scale, (s) => { var ls = target.localScale; if ((axis & AxisFlags.X) != AxisFlags.None) { ls.x = s.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ls.y = s.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ls.z = s.z; } target.localScale = ls; }, endScale, timeLength); } if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } seq.Insert(this, tween); } else if (interp == Interpolation.Curve) { DOSetter <Vector3> setter; if (axis == AxisFlags.X) { setter = (s) => { var a = target.localScale; a.x = s.x; target.localScale = a; } } ; else if (axis == AxisFlags.Y) { setter = (s) => { var a = target.localScale; a.y = s.y; target.localScale = a; } } ; else if (axis == AxisFlags.Z) { setter = (s) => { var a = target.localScale; a.z = s.z; target.localScale = a; } } ; else if (axis == AxisFlags.All) { setter = (s) => target.localScale = s; } else { setter = (s) => { var ls = target.localScale; if ((axis & AxisFlags.X) != AxisFlags.None) { ls.x = s.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ls.y = s.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ls.z = s.z; } target.localScale = ls; } }; var tweenPath = DOTween.To(TweenPlugPathVector3.Get(), () => scale, setter, path, timeLength); if (hasCustomEase()) { tweenPath.SetEase(easeCurve); } else { tweenPath.SetEase(easeType, amplitude, period); } seq.Insert(this, tweenPath); } } #endregion }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } PropertyTrack propTrack = track as PropertyTrack; string varName = propTrack.getMemberName(); if (string.IsNullOrEmpty(varName)) { Debug.LogError("Animator: No FieldInfo or PropertyInfo set."); return; } PropertyTrack.ValueType valueType = propTrack.valueType; //get component and fill the cached method info Component comp = propTrack.GetTargetComp(target as GameObject); if (comp == null) { return; } propTrack.RefreshData(comp); var time = getTime(seq.take.frameRate); Tweener tween = null; if (interp == Interpolation.None) { tween = GenerateSingleValueTweener(seq, propTrack, time, comp); } else if (interp == Interpolation.Linear || path == null) { //grab end frame var endKey = track.keys[index + 1] as PropertyKey; switch (valueType) { case PropertyTrack.ValueType.Integer: tween = DOTween.To(TweenPluginFactory.CreateInt(), () => System.Convert.ToInt32(val), GenerateSetter <int>(propTrack, comp), System.Convert.ToInt32(endKey.val), time); break; case PropertyTrack.ValueType.Float: tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => System.Convert.ToSingle(val), GenerateSetter <float>(propTrack, comp), System.Convert.ToSingle(endKey.val), time); break; case PropertyTrack.ValueType.Double: tween = DOTween.To(TweenPluginFactory.CreateDouble(), () => val, GenerateSetter <double>(propTrack, comp), endKey.val, time); break; case PropertyTrack.ValueType.Long: tween = DOTween.To(TweenPluginFactory.CreateLong(), () => System.Convert.ToInt64(val), GenerateSetter <long>(propTrack, comp), System.Convert.ToInt64(endKey.val), time); break; case PropertyTrack.ValueType.Vector2: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => vect2, GenerateSetter <Vector2>(propTrack, comp), endKey.vect2, time); break; case PropertyTrack.ValueType.Vector3: tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => vect3, GenerateSetter <Vector3>(propTrack, comp), endKey.vect3, time); break; case PropertyTrack.ValueType.Color: tween = DOTween.To(TweenPluginFactory.CreateColor(), () => color, GenerateSetter <Color>(propTrack, comp), endKey.color, time); break; case PropertyTrack.ValueType.Rect: tween = DOTween.To(TweenPluginFactory.CreateRect(), () => rect, (x) => GenerateSetter <Rect>(propTrack, comp), endKey.rect, time); break; case PropertyTrack.ValueType.Vector4: tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => vect4, GenerateSetter <Vector4>(propTrack, comp), endKey.vect4, time); break; case PropertyTrack.ValueType.Quaternion: tween = DOTween.To(TweenPluginFactory.CreateQuaternion(), () => quat, GenerateSetter <Quaternion>(propTrack, comp), endKey.quat, time); break; } } else { switch (valueType) { case PropertyTrack.ValueType.Integer: tween = DOTween.To(TweenPlugPathInt.Get(), () => System.Convert.ToInt32(val), GenerateSetter <int>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Float: tween = DOTween.To(TweenPlugPathFloat.Get(), () => System.Convert.ToSingle(val), GenerateSetter <float>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Double: tween = DOTween.To(TweenPlugPathDouble.Get(), () => val, GenerateSetter <double>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Long: tween = DOTween.To(TweenPlugPathLong.Get(), () => System.Convert.ToInt64(val), GenerateSetter <long>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Vector2: tween = DOTween.To(TweenPlugPathVector2.Get(), () => vect2, GenerateSetter <Vector2>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Vector3: tween = DOTween.To(TweenPlugPathVector3.Get(), () => vect3, GenerateSetter <Vector3>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Color: tween = DOTween.To(TweenPlugPathColor.Get(), () => color, GenerateSetter <Color>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Rect: tween = DOTween.To(TweenPlugPathRect.Get(), () => rect, GenerateSetter <Rect>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Vector4: tween = DOTween.To(TweenPlugPathVector4.Get(), () => vect4, GenerateSetter <Vector4>(propTrack, comp), path, time); break; case PropertyTrack.ValueType.Quaternion: tween = DOTween.To(TweenPlugPathEuler.Get(), () => quat, GenerateSetter <Quaternion>(propTrack, comp), path, time); break; } } if (tween != null) { if (canTween) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } } seq.Insert(this, tween); } return; }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object obj) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } Transform target = obj as Transform; Rigidbody body = target.GetComponent <Rigidbody>(); Rigidbody2D body2D = !body?target.GetComponent <Rigidbody2D>() : null; int frameRate = seq.take.frameRate; var rotTrack = (RotationEulerTrack)track; var axis = rotTrack.axis; float timeLength = getTime(frameRate);//1.0f / frameRate; if (interp == Interpolation.None) { if (axis == AxisFlags.X) { float _x = rotation.x; TweenerCore <float, float, TWeenPlugNoneOptions> tweenX; if (body) { tweenX = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; var parent = target.parent; if (parent) { body.rotation = Quaternion.Euler(x, a.y, a.z) * parent.rotation; } else { body.rotation = Quaternion.Euler(x, a.y, a.z); } }, _x, timeLength); } else { tweenX = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, _x, timeLength); } seq.Insert(this, tweenX); } else if (axis == AxisFlags.Y) { float _y = rotation.y; TweenerCore <float, float, TWeenPlugNoneOptions> tweenY; if (body) { tweenY = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; var parent = target.parent; if (parent) { body.rotation = Quaternion.Euler(a.x, y, a.z) * parent.rotation; } else { body.rotation = Quaternion.Euler(a.x, y, a.z); } }, _y, timeLength); } else { tweenY = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, _y, timeLength); } seq.Insert(this, tweenY); } else if (axis == AxisFlags.Z) { float _z = rotation.z; TweenerCore <float, float, TWeenPlugNoneOptions> tweenZ; if (body2D) { tweenZ = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.z, (z) => { var parent = target.parent; if (parent) { body2D.rotation = z + parent.eulerAngles.z; } else { body2D.rotation = z; } }, _z, timeLength); } else if (body) { tweenZ = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; var parent = target.parent; if (parent) { body.rotation = Quaternion.Euler(a.x, a.y, z) * parent.rotation; } else { body.rotation = Quaternion.Euler(a.x, a.y, z); } }, _z, timeLength); } else { tweenZ = DOTween.To(TweenPlugValueSet <float> .Get(), () => target.localEulerAngles.z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, _z, timeLength); } seq.Insert(this, tweenZ); } else if (axis == AxisFlags.All) { TweenerCore <Vector3, Vector3, TWeenPlugNoneOptions> tweenV; if (body2D) { tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => target.localEulerAngles, (r) => { var parent = target.parent; if (parent) { body2D.rotation = r.z + parent.eulerAngles.z; } else { body2D.rotation = r.z; } }, rotation, timeLength); } else if (body) { tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => target.localEulerAngles, (r) => { var parent = target.parent; if (parent) { body.rotation = Quaternion.Euler(r) * parent.rotation; } else { body.rotation = Quaternion.Euler(r); } }, rotation, timeLength); } else { tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), () => target.localEulerAngles, (r) => { target.localEulerAngles = r; }, rotation, timeLength); } seq.Insert(this, tweenV); } else { TweenerCore <Vector3, Vector3, TWeenPlugNoneOptions> tweenV; DOGetter <Vector3> getter = () => { var ret = rotation; var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { ret.x = rot.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { ret.y = rot.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { ret.z = rot.z; } return(ret); }; if (body2D) { tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), getter, (r) => { if ((axis & AxisFlags.Z) != AxisFlags.None) { var parent = target.parent; if (parent) { body2D.rotation = r.z + parent.eulerAngles.z; } else { body2D.rotation = r.z; } } }, rotation, timeLength); } else if (body) { tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), getter, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } var parent = target.parent; if (parent) { body.rotation = Quaternion.Euler(rot) * parent.rotation; } else { body.rotation = Quaternion.Euler(rot); } }, rotation, timeLength); } else { tweenV = DOTween.To(TweenPlugValueSet <Vector3> .Get(), getter, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } target.localEulerAngles = rot; }, rotation, timeLength); } seq.Insert(this, tweenV); } } else if (interp == Interpolation.Linear || path == null) { Vector3 endRotation = (track.keys[index + 1] as RotationEulerKey).rotation; Tweener tween; if (axis == AxisFlags.X) { if (body) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.x, (x) => { var a = target.localEulerAngles; var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(x, a.y, a.z) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(x, a.y, a.z)); } }, endRotation.x, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.x, (x) => { var a = target.localEulerAngles; a.x = x; target.localEulerAngles = a; }, endRotation.x, timeLength); } } else if (axis == AxisFlags.Y) { if (body) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.y, (y) => { var a = target.localEulerAngles; var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(a.x, y, a.z) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(a.x, y, a.z)); } }, endRotation.y, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.y, (y) => { var a = target.localEulerAngles; a.y = y; target.localEulerAngles = a; }, endRotation.y, timeLength); } } else if (axis == AxisFlags.Z) { if (body2D) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.z, (z) => { var parent = target.parent; if (parent) { body2D.MoveRotation(z + parent.eulerAngles.z); } else { body2D.MoveRotation(z); } }, endRotation.z, timeLength); } else if (body) { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.z, (z) => { var a = target.localEulerAngles; var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(a.x, a.y, z) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(a.x, a.y, z)); } }, endRotation.z, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => rotation.z, (z) => { var a = target.localEulerAngles; a.z = z; target.localEulerAngles = a; }, endRotation.z, timeLength); } } else if (axis == AxisFlags.All) { if (body2D) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => { var parent = target.parent; if (parent) { body2D.MoveRotation(r.z + parent.eulerAngles.z); } else { body2D.MoveRotation(r.z); } }, endRotation, timeLength); } else if (body) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => { var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(r) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(r)); } }, endRotation, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => target.localEulerAngles = r, endRotation, timeLength); } } else { if (body2D) { if ((axis & AxisFlags.Z) != AxisFlags.None) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => { var parent = target.parent; if (parent) { body2D.MoveRotation(r.z + parent.eulerAngles.z); } else { body2D.MoveRotation(r.z); } }, endRotation, timeLength); } else { tween = null; } } else if (body) { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(rot) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(rot)); } }, endRotation, timeLength); } else { tween = DOTween.To(TweenPluginFactory.CreateVector3(), () => rotation, (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } target.localEulerAngles = rot; }, endRotation, timeLength); } } if (tween != null) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase(easeType, amplitude, period); } seq.Insert(this, tween); } } else if (interp == Interpolation.Curve) { DOSetter <Vector3> setter; if (axis == AxisFlags.X) { if (body) { setter = (x) => { var a = target.localEulerAngles; var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(x.x, a.y, a.z) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(x.x, a.y, a.z)); } } } ; else { setter = (x) => { var a = target.localEulerAngles; a.x = x.x; target.localEulerAngles = a; } }; } else if (axis == AxisFlags.Y) { if (body) { setter = (x) => { var a = target.localEulerAngles; var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(a.x, x.y, a.z) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(a.x, x.y, a.z)); } } } ; else { setter = (x) => { var a = target.localEulerAngles; a.y = x.y; target.localEulerAngles = a; } }; } else if (axis == AxisFlags.Z) { if (body2D) { setter = (x) => { var parent = target.parent; if (parent) { body2D.MoveRotation(x.z + parent.eulerAngles.z); } else { body2D.MoveRotation(x.z); } } } ; else if (body) { setter = (x) => { var a = target.localEulerAngles; var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(a.x, a.y, x.z) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(a.x, a.y, x.z)); } } } ; else { setter = (x) => { var a = target.localEulerAngles; a.z = x.z; target.localEulerAngles = a; } }; } else if (axis == AxisFlags.All) { if (body2D) { setter = (r) => { var parent = target.parent; if (parent) { body2D.MoveRotation(r.z + parent.eulerAngles.z); } else { body2D.MoveRotation(r.z); } } } ; else if (body) { setter = (r) => { var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(r) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(r)); } } } ; else { setter = (r) => target.localEulerAngles = r; } } else { if (body2D) { if ((axis & AxisFlags.Z) != AxisFlags.None) { setter = (r) => { var parent = target.parent; if (parent) { body2D.MoveRotation(r.z + parent.eulerAngles.z); } else { body2D.MoveRotation(r.z); } } } ; else { return; } } else if (body) { setter = (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } var parent = target.parent; if (parent) { body.MoveRotation(Quaternion.Euler(rot) * parent.rotation); } else { body.MoveRotation(Quaternion.Euler(rot)); } } } ; else { setter = (r) => { var rot = target.localEulerAngles; if ((axis & AxisFlags.X) != AxisFlags.None) { rot.x = r.x; } if ((axis & AxisFlags.Y) != AxisFlags.None) { rot.y = r.y; } if ((axis & AxisFlags.Z) != AxisFlags.None) { rot.z = r.z; } target.localEulerAngles = rot; } }; } var tweenPath = DOTween.To(TweenPlugPathVector3.Get(), () => rotation, setter, path, timeLength); if (hasCustomEase()) { tweenPath.SetEase(easeCurve); } else { tweenPath.SetEase(easeType, amplitude, period); } seq.Insert(this, tweenPath); } } #endregion }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { int frameRate = seq.take.frameRate; float waitTime = getWaitTime(frameRate, 0.0f); var anim = (target as GameObject).GetComponent <Animation>(); float duration = wrapMode == WrapMode.Once ? amClip.length : ((seq.take.getLastFrame() - frame) + 1) / (float)frameRate; if (crossfade) { if (index > 0) { var prevKey = track.keys[index - 1] as UnityAnimationKey; var prevAnimState = anim[prevKey.amClip.name]; var prevWrap = prevKey.wrapMode; var prevStartTime = prevKey.getWaitTime(frameRate, 0.0f); var animState = anim[amClip.name]; var tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => 0f, (x) => { if (x < crossfadeTime) { float weight = x / crossfadeTime; prevAnimState.enabled = true; prevAnimState.wrapMode = prevWrap; prevAnimState.weight = 1.0f - weight; prevAnimState.time = (waitTime + x) - prevStartTime; animState.enabled = true; animState.wrapMode = wrapMode; animState.weight = weight; animState.time = x; anim.Sample(); prevAnimState.enabled = false; animState.enabled = false; } else { animState.enabled = true; animState.wrapMode = wrapMode; animState.weight = 1.0f; animState.time = x; anim.Sample(); animState.enabled = false; } }, duration, duration); seq.Insert(this, tween); } else { var animState = anim[amClip.name]; var tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => 0f, (x) => { animState.enabled = true; animState.wrapMode = wrapMode; animState.time = x; if (x < crossfadeTime) { animState.weight = x / crossfadeTime; } else { animState.weight = 1.0f; } anim.Sample(); animState.enabled = false; }, duration, duration); seq.Insert(this, tween); } } else { var animState = anim[amClip.name]; var tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => 0f, (x) => { animState.enabled = true; animState.wrapMode = wrapMode; animState.time = x; animState.weight = 1.0f; anim.Sample(); animState.enabled = false; }, duration, duration); seq.Insert(this, tween); } }
public override void build(SequenceControl seq, Track track, int index, UnityEngine.Object target) { //allow tracks with just one key if (track.keys.Count == 1) { interp = Interpolation.None; } else if (canTween) { //invalid or in-between keys if (endFrame == -1) { return; } } var matTrack = track as MaterialTrack; var propType = matTrack.propertyType; Material matInst = matTrack.materialInstance; string prop = matTrack.property; int propId = Shader.PropertyToID(prop); int frameRate = seq.take.frameRate; Tweener tween = null; int keyCount = track.keys.Count; float time = getTime(frameRate); if (interp == Interpolation.None) { switch (propType) { case MaterialTrack.ValueType.Float: case MaterialTrack.ValueType.Range: tween = DOTween.To(TweenPlugValueSet <float> .Get(), () => matInst.GetFloat(propId), (x) => matInst.SetFloat(propId, x), val, time); break; case MaterialTrack.ValueType.Vector: tween = DOTween.To(TweenPlugValueSet <Vector4> .Get(), () => matInst.GetVector(propId), (x) => matInst.SetVector(propId, x), vector, time); break; case MaterialTrack.ValueType.Color: tween = DOTween.To(TweenPlugValueSet <Color> .Get(), () => matInst.GetColor(propId), (x) => matInst.SetColor(propId, x), color, time); break; case MaterialTrack.ValueType.TexOfs: tween = DOTween.To(TweenPlugValueSet <Vector2> .Get(), () => matInst.GetTextureOffset(prop), (x) => matInst.SetTextureOffset(prop, x), texOfs, time); break; case MaterialTrack.ValueType.TexScale: tween = DOTween.To(TweenPlugValueSet <Vector2> .Get(), () => matInst.GetTextureScale(prop), (x) => matInst.SetTextureScale(prop, x), texScale, time); break; case MaterialTrack.ValueType.TexEnv: tween = DOTween.To(TweenPlugValueSet <Texture> .Get(), () => matInst.GetTexture(propId), (x) => matInst.SetTexture(propId, x), texture, time); break; } } else if (interp == Interpolation.Linear || path == null) { var endKey = track.keys[index + 1] as MaterialKey; switch (propType) { case MaterialTrack.ValueType.Float: case MaterialTrack.ValueType.Range: tween = DOTween.To(TweenPluginFactory.CreateFloat(), () => val, (x) => matInst.SetFloat(propId, x), endKey.val, time); break; case MaterialTrack.ValueType.Vector: tween = DOTween.To(TweenPluginFactory.CreateVector4(), () => vector, (x) => matInst.SetVector(propId, x), endKey.vector, time); break; case MaterialTrack.ValueType.Color: tween = DOTween.To(TweenPluginFactory.CreateColor(), () => color, (x) => matInst.SetColor(propId, x), endKey.color, time); break; case MaterialTrack.ValueType.TexOfs: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => texOfs, (x) => matInst.SetTextureOffset(prop, x), endKey.texOfs, time); break; case MaterialTrack.ValueType.TexScale: tween = DOTween.To(TweenPluginFactory.CreateVector2(), () => texScale, (x) => matInst.SetTextureScale(prop, x), endKey.texScale, time); break; } } else { switch (propType) { case MaterialTrack.ValueType.Float: case MaterialTrack.ValueType.Range: tween = DOTween.To(TweenPlugPathFloat.Get(), () => val, (x) => matInst.SetFloat(propId, x), path, time); break; case MaterialTrack.ValueType.Vector: tween = DOTween.To(TweenPlugPathVector4.Get(), () => vector, (x) => matInst.SetVector(propId, x), path, time); break; case MaterialTrack.ValueType.Color: tween = DOTween.To(TweenPlugPathColor.Get(), () => color, (x) => matInst.SetColor(propId, x), path, time); break; case MaterialTrack.ValueType.TexOfs: tween = DOTween.To(TweenPlugPathVector2.Get(), () => texOfs, (x) => matInst.SetTextureOffset(propId, x), path, time); break; case MaterialTrack.ValueType.TexScale: tween = DOTween.To(TweenPlugPathVector2.Get(), () => texScale, (x) => matInst.SetTextureScale(propId, x), path, time); break; } } if (tween != null) { if (canTween) { if (hasCustomEase()) { tween.SetEase(easeCurve); } else { tween.SetEase((Ease)easeType, amplitude, period); } } seq.Insert(this, tween); } }