protected override void SetOrientation(object target, TweenPlugPathOrientOptions options, TweenPlugPath path, float pathPerc) { var body = (Rigidbody2D)target; var trans = body.transform; var rot = TweenPlugOrient.GetOrientation2D(options.orientMode, trans, path, pathPerc); body.MoveRotation(rot); }
/// <summary> /// Grab orientation by looking ahead of path, returns rotation in world space. /// </summary> public Quaternion GetOrientation(Transform trans, float t) { float finalT = GetFinalT(t); if (float.IsNaN(finalT)) { return(trans.rotation); } return(TweenPlugOrient.GetOrientation(orientMode, orientLockAxis, trans, path, finalT)); }
protected override void SetOrientation(object target, TweenPlugVector3LookAtOptions options) { var trans = (Transform)target; var lookAtPt = options.lookAtPt; if (options.lookAtIsLocal && trans.parent) { lookAtPt = trans.parent.TransformPoint(lookAtPt); } trans.rotation = TweenPlugOrient.GetOrientation(options.orientMode, options.lockAxis, trans, lookAtPt); }
protected override void SetOrientation(object target, TweenPlugVector3LookAtOptions options) { var body = (Rigidbody2D)target; var trans = body.transform; var lookAtPt = options.lookAtPt; if (options.lookAtIsLocal && trans.parent) { lookAtPt = trans.parent.TransformPoint(lookAtPt); } var rot = TweenPlugOrient.GetOrientation2D(options.orientMode, trans, lookAtPt); body.MoveRotation(rot); }
protected override void SetOrientation(object target, TweenPlugPathOrientOptions options, TweenPlugPath path, float pathPerc) { var trans = (Transform)target; trans.rotation = TweenPlugOrient.GetOrientation(options.orientMode, options.lockAxis, trans, path, pathPerc); }
/// <summary> /// Grab orientation by direction torwards lookatPt (world space), returns rotation in world space. /// </summary> public Quaternion GetOrientation(Transform trans, Vector3 lookatPt) { return(TweenPlugOrient.GetOrientation(orientMode, orientLockAxis, trans, lookatPt)); }