private int GetNearestTriangleId(BaryCoord By)
        {
            int   idNearest  = 0;
            float distRecord = 1000000.0f;

            for (int i = 0; i < _AnchorTrs._Trs.Count; i++)
            {
                Transform A, B, C;
                A = _AnchorTrs._Trs [i]._A;
                B = _AnchorTrs._Trs [i]._B;
                C = _AnchorTrs._Trs [i]._C;
                Vector3 Pos    = By.transform.position;
                Vector3 Center = (A.position + B.position + C.position) / 3.0f;
                float   dist   = Vector3.Distance(Pos, Center);
                if (dist <= distRecord)
                {
                    distRecord = dist;
                    idNearest  = i;
                }
            }
            return(idNearest);
        }
        public void InitBarys()
        {
            foreach (BaryCoord By in _Barys)
            {
                int idNearest = GetNearestTriangleId(By);

                Transform TA, TB, TC;
                TA = _AnchorTrs._Trs [idNearest]._A;
                TB = _AnchorTrs._Trs [idNearest]._B;
                TC = _AnchorTrs._Trs [idNearest]._C;

                Vector3 BN = BaryCoord.ComputeNBaryCoords(
                    By.transform.position,
                    TA.position,
                    TB.position,
                    TC.position);

                By.BaryCoords = BN;
                By.Anchor0    = TA;
                By.Anchor1    = TB;
                By.Anchor2    = TC;
                By.GetBaryCoords();
            }
        }