/// <summary> /// Makes the server start listening on the socket. /// </summary> public void StartListeningForClients() { listener = new TcpListenerWrapper(Config.Network.ListenPort); listener.OnClientConnected += new TcpListenerWrapper.ClientConnectedDelegate(listener_OnClientConnected); listener.Listen(Config.Network.MaxConnectionsBacklog, Config.Network.MaxClientSendBacklog); }
public void StartListening() { listener = new TcpListenerWrapper(Config.ListenPort); listener.OnClientConnected += new TcpListenerWrapper.ClientConnectedDelegate(listener_OnClientConnected); clients = new ClientHandler(); clients.UserPacketReceived += new ClientHandler.UserPacketReceivedDelegate(HandlePacket); clients.UserDisconnected += new ClientHandler.UserDisconnectedDelegate(clients_UserDisconnected); listener.Listen(Config.MaxConnectionsBacklog, Config.MaxClientSendBacklog); }