static void SetLunarConsoleEnabled(bool enabled) { AndroidPlugin.SetEnabled(enabled); LunarConsolePluginEditorHelper.SetLunarConsoleEnabled(enabled); // then modify preprocessor's define }
static void ForceUpdatePlugin() { AndroidPlugin.ForceUpdateFiles(); }
static void SetLunarConsoleEnabled(bool enabled) { AndroidPlugin.UpdateFiles(enabled); // we need to update plugin files first LunarConsolePluginEditorHelper.SetLunarConsoleEnabled(enabled); // then modify preprocessor's define }