public void SendVesselPositionUpdate(Vessel vessel) { var msg = MessageToPositionTransfer.CreateMessageFromVessel(vessel); if (msg == null) { return; } msg.GameTime = Planetarium.GetUniversalTime(); //Update our own values in the store aswell as otherwise if we leave the vessel it can still be in the safety bubble VesselsProtoStore.UpdateVesselProtoPosition(msg); SendMessage(msg); }
public void SendVesselPositionUpdate(Vessel vessel) { var msg = MessageToPositionTransfer.CreateMessageFromVessel(vessel); if (msg == null) { return; } msg.GameTime = Planetarium.GetUniversalTime(); if (!vessel.loaded) { vessel.orbit?.UpdateFromStateVectors(vessel.orbit.pos, vessel.orbit.vel, vessel.orbit.referenceBody, Planetarium.GetUniversalTime()); } //Update our own values in the store aswell as otherwise if we leave the vessel it can still be in the safety bubble VesselsProtoStore.UpdateVesselProtoPosition(msg); SendMessage(msg); }