private void LoadParticleSystems() { var psm = ParticleSystemManager.Instance; var sampleParticleSystemInfo = new ParticleSystemInfo { FiringDuration = 1.0f, NumberOfParticlesPerSecond = 1.0f, ParticleAngle = 0.0f, ParticleAngleSpread = MathHelper.TwoPi, ParticleAngularVelocityMin = 0.0f, ParticleAngularVelocityMax = 0.0f, ParticleColorStart = Color.Red, ParticleColorEnd = Color.Orange, ParticleColorVariation = 0.5f, ParticleLifetimeMin = 1.0f, ParticleLifetimeMax = 2.0f, ParticleScaleMin = 0.5f, ParticleScaleMax = 1.0f, ParticleVelocityMin = 50.0f, ParticleVelocityMax = 150.0f, Texture = TextureManager.GetTexture("guardian"), TextureOrigin = new Vector2(32, 32), TextureRect = new Rectangle(0, 0, 64, 64) }; var sampleParticleSystem = new ParticleSystem(sampleParticleSystemInfo); var playerHitParticleSystemInfo = new ParticleSystemInfo { FiringDuration = 0.2f, NumberOfParticlesPerSecond = 100.0f, ParticleAngle = 0.0f, ParticleAngleSpread = MathHelper.TwoPi, ParticleAngularVelocityMin = 0.0f, ParticleAngularVelocityMax = MathHelper.TwoPi, ParticleColorStart = Color.Cyan, ParticleColorEnd = Color.White, ParticleColorVariation = 0.5f, ParticleLifetimeMin = 0.1f, ParticleLifetimeMax = 0.3f, ParticleScaleMin = 0.5f, ParticleScaleMax = 1.0f, ParticleVelocityMin = 50.0f, ParticleVelocityMax = 150.0f, Texture = TextureManager.GetTexture("hit_particle"), TextureOrigin = new Vector2(1, 1), TextureRect = new Rectangle(0, 0, 2, 2) }; var playerHitParticleSystem = new ParticleSystem(playerHitParticleSystemInfo); psm.RegisterParticleSystem("sample", sampleParticleSystem); psm.RegisterParticleSystem("player_hit", playerHitParticleSystem); }
public void RegisterParticleSystem(string key, ParticleSystem ps) { _particleSystems.Add(key, ps); }