private void addFlapjacks_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } Flapjack food; if (crispy.Checked == true) { food = Flapjack.Crispy; } else if (soggy.Checked == true) { food = Flapjack.Soggy; } else if (browned.Checked == true) { food = Flapjack.Browned; } else { food = Flapjack.Banana; } LumberJack currentLumberjack = breakfastLine.Peek(); currentLumberjack.TakeFlapjacks(food, (int)howMany.Value); RedrawList(); }
private void nextLumberjack_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } LumberJack nextLumberjack = breakfastLine.Dequeue(); nextLumberjack.EatFlapjacks(); nextInLine.Text = ""; RedrawList(); }
private void RedrawList() { int number = 1; line.Items.Clear(); foreach (LumberJack lumberjack in breakfastLine) { line.Items.Add(number + ". " + lumberjack.Name); number++; } if (breakfastLine.Count == 0) { groupBox1.Enabled = false; nextInLine.Text = ""; } else { groupBox1.Enabled = true; LumberJack currentLumberjack = breakfastLine.Peek(); nextInLine.Text = currentLumberjack.Name + " has " + currentLumberjack.FlapjackCount + " flapjacks"; } }