示例#1
0
 /// <summary>
 /// Position is the CENTER of the button
 /// </summary>
 public Button(Texture2D tex, Vector2 pos, buttonAction action, Screen screen)
 {
     this.tex = tex;
     this.pos = pos;
     this.action = action;
     screen.buttons.Add(this);
     Vector2 p = this.pos - new Vector2(this.tex.Width, this.tex.Height) * .5f; // translate up and left my 1/2 the size for hitbox
     this.rect = new Rectangle((int)p.X, (int)p.Y, this.tex.Width, this.tex.Height);
 }
示例#2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            MainPlayer.LoadContent(Content);

            Dust.dustTex = Content.Load<Texture2D>("dust");
            groundtex = Content.Load<Texture2D>("Ground");
            bgTreetex = Content.Load<Texture2D>("Tree/BGTree");

            Texture2D play = Content.Load<Texture2D>("tap/btnPlay");
            Texture2D youlose = Content.Load<Texture2D>("tap/lose");
            Texture2D logo = Content.Load<Texture2D>("tap/logo");
            Texture2D tapLeft = Content.Load<Texture2D>("tap/Left");
            Texture2D tapRight = Content.Load<Texture2D>("tap/Right");

            Screen main = new Screen(true, "main");
            new Button(play, new Vector2(viewport.Width * .5f, viewport.Height * 0.75f), buttonAction.pregame, main);
            new Label(logo, new Vector2(viewport.Width * .5f, viewport.Height * 0.25f), main);

            Screen pregame = new Screen(false, "pregame");
            new Label(tapLeft, new Vector2((viewport.Width * .5f) - (100), viewport.Height * 0.75f), pregame);
            new Label(tapRight, new Vector2((viewport.Width * .5f) + (100), viewport.Height * 0.75f), pregame);
            new Button(play, new Vector2(viewport.Width * .5f, viewport.Height * 0.75f), buttonAction.startgame, pregame);

            Screen lose = new Screen(false, "lose");
            new Label(youlose, new Vector2(viewport.Width * .5f, viewport.Height * 0.25f), lose);
            new Button(play, new Vector2(viewport.Width * .5f, viewport.Height * 0.75f), buttonAction.startgame, lose);

            chop = Content.Load<SoundEffect>("chop");
        }
示例#3
0
 public Label(Texture2D tex, Vector2 pos, Screen screen)
 {
     this.tex = tex;
     this.pos = pos;
     screen.labels.Add(this);
 }