示例#1
0
 static public int set_onClickHandler(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         UnityEngine.Events.UnityAction <System.String> v;
         int op = LuaDelegation.checkDelegate(l, 2, out v);
         if (op == 0)
         {
             self.onClickHandler = v;
         }
         else if (op == 1)
         {
             self.onClickHandler += v;
         }
         else if (op == 2)
         {
             self.onClickHandler -= v;
         }
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
 static public int reloadData(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         self.reloadData();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#3
0
 static public int get_realLineWidth(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.realLineWidth);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
0
 static public int get_alignType(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.alignType);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
0
 static public int get_verticalSpace(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.verticalSpace);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#6
0
 static public int get_defaultLabColor(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.defaultLabColor);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#7
0
 static public int set_font(IntPtr l)
 {
     try {
         Lui.LRichText    self = (Lui.LRichText)checkSelf(l);
         UnityEngine.Font v;
         checkType(l, 2, out v);
         self.font = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#8
0
 static public int set_maxLineWidth(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         System.Int32  v;
         checkType(l, 2, out v);
         self.maxLineWidth = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#9
0
 static public int set_alignType(IntPtr l)
 {
     try {
         Lui.LRichText     self = (Lui.LRichText)checkSelf(l);
         Lui.RichAlignType v;
         checkEnum(l, 2, out v);
         self.alignType = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#10
0
 static public int OnPointerClick(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         self.OnPointerClick(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#11
0
 static public int set_defaultLabColor(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         System.String v;
         checkType(l, 2, out v);
         self.defaultLabColor = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#12
0
 static public int parseRichElemString(IntPtr l)
 {
     try {
         Lui.LRichText self = (Lui.LRichText)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         UnityEngine.Events.UnityAction <System.String, System.Collections.Generic.Dictionary <System.String, System.Object> > a2;
         LuaDelegation.checkDelegate(l, 3, out a2);
         self.parseRichElemString(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#13
0
 static public int insertElement(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             Lui.LRichText self = (Lui.LRichText)checkSelf(l);
             System.Int32  a1;
             checkType(l, 2, out a1);
             self.insertElement(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             Lui.LRichText self = (Lui.LRichText)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             System.String a2;
             checkType(l, 3, out a2);
             self.insertElement(a1, a2);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             Lui.LRichText self = (Lui.LRichText)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.String a3;
             checkType(l, 4, out a3);
             self.insertElement(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 8)
         {
             Lui.LRichText self = (Lui.LRichText)checkSelf(l);
             System.String a1;
             checkType(l, 2, out a1);
             UnityEngine.Color a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             System.Boolean a4;
             checkType(l, 5, out a4);
             System.Boolean a5;
             checkType(l, 6, out a5);
             UnityEngine.Color a6;
             checkType(l, 7, out a6);
             System.String a7;
             checkType(l, 8, out a7);
             self.insertElement(a1, a2, a3, a4, a5, a6, a7);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }