static public int set_onClickHandler(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); UnityEngine.Events.UnityAction <System.String> v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.onClickHandler = v; } else if (op == 1) { self.onClickHandler += v; } else if (op == 2) { self.onClickHandler -= v; } pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int reloadData(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); self.reloadData(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_realLineWidth(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); pushValue(l, true); pushValue(l, self.realLineWidth); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_alignType(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.alignType); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_verticalSpace(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); pushValue(l, true); pushValue(l, self.verticalSpace); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_defaultLabColor(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); pushValue(l, true); pushValue(l, self.defaultLabColor); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_font(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); UnityEngine.Font v; checkType(l, 2, out v); self.font = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_maxLineWidth(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.maxLineWidth = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_alignType(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); Lui.RichAlignType v; checkEnum(l, 2, out v); self.alignType = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int OnPointerClick(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); UnityEngine.EventSystems.PointerEventData a1; checkType(l, 2, out a1); self.OnPointerClick(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_defaultLabColor(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); System.String v; checkType(l, 2, out v); self.defaultLabColor = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int parseRichElemString(IntPtr l) { try { Lui.LRichText self = (Lui.LRichText)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.Events.UnityAction <System.String, System.Collections.Generic.Dictionary <System.String, System.Object> > a2; LuaDelegation.checkDelegate(l, 3, out a2); self.parseRichElemString(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int insertElement(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { Lui.LRichText self = (Lui.LRichText)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.insertElement(a1); pushValue(l, true); return(1); } else if (argc == 3) { Lui.LRichText self = (Lui.LRichText)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); self.insertElement(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { Lui.LRichText self = (Lui.LRichText)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.String a3; checkType(l, 4, out a3); self.insertElement(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 8) { Lui.LRichText self = (Lui.LRichText)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Boolean a4; checkType(l, 5, out a4); System.Boolean a5; checkType(l, 6, out a5); UnityEngine.Color a6; checkType(l, 7, out a6); System.String a7; checkType(l, 8, out a7); self.insertElement(a1, a2, a3, a4, a5, a6, a7); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }