public static void ExportAllEditorIcon()
        {
            var assetBundle = typeof(EditorGUIUtility).GetMethod("GetEditorAssetBundle", BindingFlags.Static | BindingFlags.NonPublic)
                              .Invoke(null, null) as AssetBundle;

            var outputFolder = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "EditorTextures");

            PathUtility.CreateDirectoryIfNeeded(outputFolder);

            var textures = assetBundle.LoadAllAssets <Texture2D>();

            try
            {
                for (int i = 0; i < textures.Length; i++)
                {
                    var texture = textures[i];

                    try
                    {
                        ProgressUtility.DisplayProgressBar("Export Editor Textures", texture.name, (float)i / textures.Length);
                        var outputPath = Path.Combine(outputFolder, texture.name + ".png");
                        File.WriteAllBytes(outputPath, CreateReadableCopy(texture).EncodeToPNG());
                    }
                    catch (Exception ex)
                    {
                        Debug.LogError($"Failed to export {texture.name}:\n{ex}");
                    }
                }
            }
            finally
            {
                ProgressUtility.ClearProgressBar();
            }
        }
示例#2
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        public void Cache()
        {
            lock (@lock)
            {
                if (ready)
                {
                    return;
                }

                ProgressUtility.DisplayProgressBar("Analyzing codebase...", null, 0);

                if (typeSet != null)
                {
                    types = typeSet.Where(typeFilter.ValidateType)
                            .ToHashSet();
                }

                members = new HashSet <Member>();

                var progress = 0f;

                foreach (var type in types)
                {
                    ProgressUtility.DisplayProgressBar("Analyzing codebase...", type.DisplayName(), progress++ / types.Count);

                    if (type.IsEnum)
                    {
                        continue;
                    }

                    members.UnionWith(FilterMembers(type));
                }

                ProgressUtility.ClearProgressBar();

                ready = true;
            }
        }
        public static void Run(IEnumerable <string> paths, IEnumerable <ScriptReferenceReplacement> replacements, Mode mode)
        {
            if (!canRun)
            {
                var message = "Cannot run missing script resolver with the current serialization mode.\nSet the project serialization mode to 'Force Text' and try again.";

                if (mode == Mode.Dialog)
                {
                    EditorUtility.DisplayDialog("Script Reference Resolver", message, "OK");
                }
                else if (mode == Mode.Console)
                {
                    Debug.LogWarning(message);
                }

                return;
            }

            // Doing a naive approach here: replacing the exact string by regex instead of parsing the YAML,
            // since Unity sometimes breaks YAML specifications. This is whitespace dependant, but it should work.

            var newContents = new Dictionary <string, string[]>();

            var _paths    = paths.ToArray();
            var pathIndex = 0;

            foreach (var path in _paths)
            {
                if (newContents.ContainsKey(path))
                {
                    // Duplicate path
                    continue;
                }

                var replaced     = false;
                var fileContents = new List <string>();

                if (mode == Mode.Dialog)
                {
                    ProgressUtility.DisplayProgressBar("Script Reference Resolver", $"Analyzing '{path}'...", pathIndex++ / (float)_paths.Length);
                }

                foreach (var line in File.ReadAllLines(path))
                {
                    var newLine = line;

                    foreach (var replacement in replacements)
                    {
                        var previousReferenceRegex = new Regex($@"\{{fileID: {replacement.previousReference.fileID}, guid: {replacement.previousReference.guid}, type: 3\}}");

                        newLine = previousReferenceRegex.Replace(newLine, (match) =>
                        {
                            replaced = true;

                            return($@"{{fileID: {replacement.newReference.fileID}, guid: {replacement.newReference.guid}, type: 3}}");
                        });
                    }

                    fileContents.Add(newLine);
                }

                if (replaced)
                {
                    newContents.Add(path, fileContents.ToArray());
                }
            }

            pathIndex = 0;

            if (newContents.Count > 0)
            {
                var pathMaxLength = 40;
                var fileLimit     = 15;
                var fileList      = newContents.Keys.Select(p => StringUtility.PathEllipsis(PathUtility.FromProject(p), pathMaxLength)).Take(fileLimit).ToLineSeparatedString();

                if (newContents.Count > fileLimit)
                {
                    fileList += "\n...";
                }

                var replace = true;

                if (mode == Mode.Dialog)
                {
                    var message = $"Missing script references have been found in {newContents.Count} file{(newContents.Count > 1 ? "s" : "")}: \n\n{fileList}\n\nProceed with replacement?";

                    replace = EditorUtility.DisplayDialog("Script Reference Resolver", message, "Replace References", "Cancel");
                }

                if (replace)
                {
                    foreach (var newContent in newContents)
                    {
                        if (mode == Mode.Dialog)
                        {
                            ProgressUtility.DisplayProgressBar("Script Reference Resolver", $"Fixing '{newContent.Key}'...", pathIndex++ / (float)_paths.Length);
                        }

                        VersionControlUtility.Unlock(newContent.Key);
                        File.WriteAllLines(newContent.Key, newContent.Value);
                    }

                    if (mode == Mode.Dialog)
                    {
                        EditorUtility.DisplayDialog("Script Reference Resolver", "Script references have been successfully replaced.", "OK");
                    }
                    else if (mode == Mode.Console)
                    {
                        Debug.Log($"Missing script references have been replaced in {newContents.Count} file{(newContents.Count > 1 ? "s" : "")}: \n{fileList}\n");
                    }

                    AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
                }
            }
            else
            {
                var message = "No missing script reference was found.";

                if (mode == Mode.Dialog)
                {
                    EditorUtility.DisplayDialog("Script Reference Resolver", message, "OK");
                }
                else if (mode == Mode.Console)
                {
                    // Debug.Log(message);
                }
            }

            if (mode == Mode.Dialog)
            {
                ProgressUtility.ClearProgressBar();
            }
        }