public Client(Server server, Socket socket, byte playerId) { Socket = socket; Server = server; PlayerId = playerId; Leprechaun = new Leprechaun(this); }
public PigAI(Server server) { Server = server; gravity = new Vector3(0, -Config.PhysicsGravity, 0); Pig = new Pig { Scale = new Vector3(Config.PigScale) }; }
public ItemsManager(Server server) { Server = server; items = new DrawableGameComponent[Config.ItemsMaxCount]; for (byte i = 0; i < Config.ItemsMaxCount; ++i) CreateItem(i); random = new Random(); }
public void OnClientFinish(Server server, Client client) { lock (this) { int i = 0; while (i < trapList.Count) { if (trapList[i].PlayerId == client.PlayerId) trapList.RemoveAt(i); else ++i; } playerTrapIdPool.Remove(client.PlayerId); } }
public MushroomAI(Server server) : base(server) { Mushrooms = new List<Mushroom>(); for (int i = 0; i < Config.MushroomCount; i++) { var mushroom = new Mushroom(i, Server.Terrain) { PrevWaypoint = (i * 2) % waypoints.Length, NextWaypoint = (i * 2 + 1) % waypoints.Length }; mushroom.Position = Server.Terrain.GetHeight(waypoints[mushroom.PrevWaypoint][0]); Mushrooms.Add(mushroom); } }
public BasicAI(Server server) { Server = server; }