public Vector3 GetDirection(DrawableGameComponent component) { Vector3 direction = component.Position - Position; direction.Y = 0; direction.Normalize(); return(direction); }
public NetworkPacketAddItem(byte id, DrawableGameComponent item) : base(NetworkPacketTypes.AddItem, id, 0, item) { }
public bool Intersects(DrawableGameComponent component) { return(GetBoundingCylinder().Intersects(component.GetBoundingCylinder())); }