// Constructor protected BoonSimulator(int capacity, ParsedLog log, StackingLogic logic) { _capacity = capacity; BoonStack = new List <BoonStackItem>(capacity); _log = log; _logic = logic; }
// Constructor public BoonSimulatorIntensity(int capacity, ParsedLog log, StackingLogic logic) : base(capacity, log, logic) { }
// Constructor public BoonSimulatorDuration(int capacity, ParsedLog log, StackingLogic logic) : base(capacity, log, logic) { }