protected void SetBoonStatus(ParsedLog log)
        {
            BoonMap         toUse              = GetBoonMap(log);
            long            dur                = log.FightData.FightDuration;
            int             fightDuration      = (int)(dur) / 1000;
            BoonsGraphModel boonPresenceGraph  = new BoonsGraphModel(Boon.BoonsByIds[Boon.NumberOfBoonsID]);
            BoonsGraphModel condiPresenceGraph = new BoonsGraphModel(Boon.BoonsByIds[Boon.NumberOfConditionsID]);
            HashSet <long>  boonIds            = new HashSet <long>(Boon.GetBoonList().Select(x => x.ID));
            HashSet <long>  condiIds           = new HashSet <long>(Boon.GetCondiBoonList().Select(x => x.ID));

            InitBoonStatusData(log);

            long death = GetDeath(log, 0, dur);

            foreach (Boon boon in TrackedBoons)
            {
                long boonid = boon.ID;
                if (toUse.TryGetValue(boonid, out List <BoonLog> logs) && logs.Count != 0)
                {
                    if (BoonPoints.ContainsKey(boonid))
                    {
                        continue;
                    }
                    BoonSimulator simulator = boon.CreateSimulator(log);
                    simulator.Simulate(logs, dur);
                    if (death > 0 && GetCastLogs(log, death + 5000, dur).Count == 0)
                    {
                        simulator.Trim(death);
                    }
                    else
                    {
                        simulator.Trim(dur);
                    }
                    bool updateBoonPresence  = boonIds.Contains(boonid);
                    bool updateCondiPresence = condiIds.Contains(boonid);
                    List <BoonsGraphModel.Segment> graphSegments = new List <BoonsGraphModel.Segment>();
                    foreach (BoonSimulationItem simul in simulator.GenerationSimulation)
                    {
                        SetBoonStatusGenerationData(log, simul, boonid, updateBoonPresence, updateCondiPresence);
                        BoonsGraphModel.Segment segment = simul.ToSegment();
                        if (graphSegments.Count == 0)
                        {
                            graphSegments.Add(new BoonsGraphModel.Segment(0, segment.Start, 0));
                        }
                        else if (graphSegments.Last().End != segment.Start)
                        {
                            graphSegments.Add(new BoonsGraphModel.Segment(graphSegments.Last().End, segment.Start, 0));
                        }
                        graphSegments.Add(segment);
                    }
                    SetExtraBoonStatusGenerationData(log, simulator, boonid, updateCondiPresence);
                    if (graphSegments.Count > 0)
                    {
                        graphSegments.Add(new BoonsGraphModel.Segment(graphSegments.Last().End, dur, 0));
                    }
                    else
                    {
                        graphSegments.Add(new BoonsGraphModel.Segment(0, dur, 0));
                    }
                    BoonPoints[boonid] = new BoonsGraphModel(boon, graphSegments);
                    if (updateBoonPresence || updateCondiPresence)
                    {
                        List <BoonsGraphModel.Segment> segmentsToFill = updateBoonPresence ? boonPresenceGraph.BoonChart : condiPresenceGraph.BoonChart;
                        bool firstPass = segmentsToFill.Count == 0;
                        foreach (BoonsGraphModel.Segment seg in BoonPoints[boonid].BoonChart)
                        {
                            long start = seg.Start;
                            long end   = seg.End;
                            int  value = seg.Value > 0 ? 1 : 0;
                            if (firstPass)
                            {
                                segmentsToFill.Add(new BoonsGraphModel.Segment(start, end, value));
                            }
                            else
                            {
                                for (int i = 0; i < segmentsToFill.Count; i++)
                                {
                                    BoonsGraphModel.Segment curSeg = segmentsToFill[i];
                                    long curEnd   = curSeg.End;
                                    long curStart = curSeg.Start;
                                    int  curVal   = curSeg.Value;
                                    if (curStart > end)
                                    {
                                        break;
                                    }
                                    if (curEnd < start)
                                    {
                                        continue;
                                    }
                                    if (end <= curEnd)
                                    {
                                        curSeg.End = start;
                                        segmentsToFill.Insert(i + 1, new BoonsGraphModel.Segment(start, end, curVal + value));
                                        segmentsToFill.Insert(i + 2, new BoonsGraphModel.Segment(end, curEnd, curVal));
                                        break;
                                    }
                                    else
                                    {
                                        curSeg.End = start;
                                        segmentsToFill.Insert(i + 1, new BoonsGraphModel.Segment(start, curEnd, curVal + value));
                                        start = curEnd;
                                        i++;
                                    }
                                }
                            }
                        }
                        if (updateBoonPresence)
                        {
                            boonPresenceGraph.FuseSegments();
                        }
                        else
                        {
                            condiPresenceGraph.FuseSegments();
                        }
                    }
                }
            }
            BoonPoints[Boon.NumberOfBoonsID]      = boonPresenceGraph;
            BoonPoints[Boon.NumberOfConditionsID] = condiPresenceGraph;
            SetExtraBoonStatusData(log);
        }
示例#2
0
        private void SetBoonDistribution(ParsedLog log)
        {
            List <PhaseData> phases      = log.FightData.GetPhases(log);
            BoonMap          toUse       = GetBoonMap(log);
            long             dur         = log.FightData.FightDuration;
            int            fightDuration = (int)(dur) / 1000;
            HashSet <long> extraDataID   = new HashSet <long>
            {
                50421,
                31803
            };
            BoonsGraphModel boonPresenceGraph  = new BoonsGraphModel("Number of Boons");
            BoonsGraphModel condiPresenceGraph = new BoonsGraphModel("Number of Conditions");
            HashSet <long>  boonIds            = new HashSet <long>(Boon.GetBoonList().Select(x => x.ID));
            HashSet <long>  condiIds           = new HashSet <long>(Boon.GetCondiBoonList().Select(x => x.ID));

            for (int i = 0; i < phases.Count; i++)
            {
                _boonDistribution.Add(new BoonDistribution());
                _boonPresence.Add(new Dictionary <long, long>());
                _condiPresence.Add(new Dictionary <long, long>());
                _condiCleanse.Add(new Dictionary <ushort, Dictionary <long, List <long> > >());
            }

            long death = GetDeath(log, 0, dur) - log.FightData.FightStart;

            foreach (Boon boon in BoonToTrack)
            {
                long boonid = boon.ID;
                if (toUse.TryGetValue(boonid, out var logs) && logs.Count != 0)
                {
                    if (_boonDistribution[0].ContainsKey(boonid))
                    {
                        continue;
                    }
                    bool requireExtraData = extraDataID.Contains(boonid);
                    var  simulator        = boon.CreateSimulator(log);
                    simulator.Simulate(logs, dur);
                    if (death > 0 && GetCastLogs(log, death + 5000, dur).Count == 0)
                    {
                        simulator.Trim(death);
                    }
                    else
                    {
                        simulator.Trim(dur);
                    }
                    var updateBoonPresence   = boonIds.Contains(boonid);
                    var updateCondiPresence  = boonid != 873 && condiIds.Contains(boonid);
                    var generationSimulation = simulator.GenerationSimulationResult;
                    var graphSegments        = new List <BoonsGraphModel.Segment>();
                    foreach (var simul in generationSimulation.Items)
                    {
                        for (int i = 0; i < phases.Count; i++)
                        {
                            var phase = phases[i];
                            if (!_boonDistribution[i].TryGetValue(boonid, out var distrib))
                            {
                                distrib = new Dictionary <ushort, OverAndValue>();
                                _boonDistribution[i].Add(boonid, distrib);
                            }
                            if (updateBoonPresence)
                            {
                                Add(_boonPresence[i], boonid, simul.GetClampedDuration(phase.Start, phase.End));
                            }
                            if (updateCondiPresence)
                            {
                                Add(_condiPresence[i], boonid, simul.GetClampedDuration(phase.Start, phase.End));
                            }
                            foreach (ushort src in simul.GetSrc())
                            {
                                if (distrib.TryGetValue(src, out var toModify))
                                {
                                    toModify.Value += simul.GetSrcDuration(src, phase.Start, phase.End);
                                    distrib[src]    = toModify;
                                }
                                else
                                {
                                    distrib.Add(src, new OverAndValue(
                                                    simul.GetSrcDuration(src, phase.Start, phase.End),
                                                    0));
                                }
                            }
                        }
                        List <BoonsGraphModel.Segment> segments = simul.ToSegment();
                        if (segments.Count > 0)
                        {
                            if (graphSegments.Count == 0)
                            {
                                graphSegments.Add(new BoonsGraphModel.Segment(0, segments.First().Start, 0));
                            }
                            else if (graphSegments.Last().End != segments.First().Start)
                            {
                                graphSegments.Add(new BoonsGraphModel.Segment(graphSegments.Last().End, segments.First().Start, 0));
                            }
                            graphSegments.AddRange(simul.ToSegment());
                        }
                    }
                    foreach (var simul in simulator.OverstackSimulationResult)
                    {
                        for (int i = 0; i < phases.Count; i++)
                        {
                            var phase = phases[i];
                            if (!_boonDistribution[i].TryGetValue(boonid, out var distrib))
                            {
                                distrib = new Dictionary <ushort, OverAndValue>();
                                _boonDistribution[i].Add(boonid, distrib);
                            }
                            if (distrib.TryGetValue(simul.Src, out var toModify))
                            {
                                toModify.Overstack += simul.GetOverstack(phase.Start, phase.End);
                                distrib[simul.Src]  = toModify;
                            }
                            else
                            {
                                distrib.Add(simul.Src, new OverAndValue(
                                                0,
                                                simul.GetOverstack(phase.Start, phase.End)));
                            }
                        }
                    }

                    if (updateCondiPresence)
                    {
                        foreach (var simul in simulator.CleanseSimulationResult)
                        {
                            for (int i = 0; i < phases.Count; i++)
                            {
                                var  phase   = phases[i];
                                long cleanse = simul.GetCleanseDuration(phase.Start, phase.End);
                                if (cleanse > 0)
                                {
                                    if (!_condiCleanse[i].TryGetValue(simul.ProvokedBy, out var dict))
                                    {
                                        dict = new Dictionary <long, List <long> >();
                                        _condiCleanse[i].Add(simul.ProvokedBy, dict);
                                    }
                                    if (!dict.TryGetValue(boonid, out var list))
                                    {
                                        list = new List <long>();
                                        dict.Add(boonid, list);
                                    }
                                    list.Add(cleanse);
                                }
                            }
                        }
                    }
                    if (requireExtraData)
                    {
                        GenerateExtraBoonData(log, boonid, generationSimulation, phases);
                    }
                    if (graphSegments.Count > 0)
                    {
                        graphSegments.Add(new BoonsGraphModel.Segment(graphSegments.Last().End, dur, 0));
                    }
                    else
                    {
                        graphSegments.Add(new BoonsGraphModel.Segment(0, dur, 0));
                    }
                    _boonPoints[boonid] = new BoonsGraphModel(boon.Name, graphSegments);
                    if (updateBoonPresence || updateCondiPresence)
                    {
                        List <BoonsGraphModel.Segment> segmentsToFill = updateBoonPresence ? boonPresenceGraph.BoonChart : condiPresenceGraph.BoonChart;
                        bool firstPass = segmentsToFill.Count == 0;
                        foreach (BoonsGraphModel.Segment seg in _boonPoints[boonid].BoonChart)
                        {
                            long start = seg.Start;
                            long end   = seg.End;
                            int  value = seg.Value > 0 ? 1 : 0;
                            if (firstPass)
                            {
                                segmentsToFill.Add(new BoonsGraphModel.Segment(start, end, value));
                            }
                            else
                            {
                                for (int i = 0; i < segmentsToFill.Count; i++)
                                {
                                    BoonsGraphModel.Segment curSeg = segmentsToFill[i];
                                    long curEnd   = curSeg.End;
                                    long curStart = curSeg.Start;
                                    int  curVal   = curSeg.Value;
                                    if (curStart > end)
                                    {
                                        break;
                                    }
                                    if (curEnd < start)
                                    {
                                        continue;
                                    }
                                    if (end <= curEnd)
                                    {
                                        curSeg.End = start;
                                        segmentsToFill.Insert(i + 1, new BoonsGraphModel.Segment(start, end, curVal + value));
                                        segmentsToFill.Insert(i + 2, new BoonsGraphModel.Segment(end, curEnd, curVal));
                                        break;
                                    }
                                    else
                                    {
                                        curSeg.End = start;
                                        segmentsToFill.Insert(i + 1, new BoonsGraphModel.Segment(start, curEnd, curVal + value));
                                        start = curEnd;
                                        i++;
                                    }
                                }
                            }
                        }
                        if (updateBoonPresence)
                        {
                            boonPresenceGraph.FuseSegments();
                        }
                        else
                        {
                            condiPresenceGraph.FuseSegments();
                        }
                    }
                }
            }
            _boonPoints[-2] = boonPresenceGraph;
            _boonPoints[-3] = condiPresenceGraph;
        }
示例#3
0
        private void setBoonDistribution(ParsedLog log, List <PhaseData> phases, List <Boon> to_track)
        {
            BoonMap to_use         = getBoonMap(log, to_track);
            long    dur            = log.getBossData().getAwareDuration();
            int     fight_duration = (int)(dur) / 1000;
            // Init boon presence points
            BoonsGraphModel boon_presence_points = new BoonsGraphModel("Number of Boons");

            for (int i = 0; i <= fight_duration; i++)
            {
                boon_presence_points.getBoonChart().Add(new Point(i, 0));
            }
            for (int i = 0; i < phases.Count; i++)
            {
                boon_distribution.Add(new BoonDistribution());
                boon_presence.Add(new Dictionary <int, long>());
            }

            var toFill         = new Point[dur + 1];
            var toFillPresence = new Point[dur + 1];

            long death = getDeath(log, 0, dur);

            foreach (Boon boon in to_track)
            {
                int boonid = boon.getID();
                if (to_use.TryGetValue(boonid, out var logs) && logs.Count != 0)
                {
                    if (boon_distribution[0].ContainsKey(boonid))
                    {
                        continue;
                    }
                    var simulator = boon.CreateSimulator();
                    simulator.simulate(logs, dur);
                    if (death > 0 && getCastLogs(log, death + 1, fight_duration).Count > 0)
                    {
                        simulator.trim(death - log.getBossData().getFirstAware());
                    }
                    else
                    {
                        simulator.trim(dur);
                    }
                    var simulation = simulator.getSimulationResult();
                    foreach (var simul in simulation)
                    {
                        for (int i = 0; i < phases.Count; i++)
                        {
                            var phase        = phases[i];
                            var presenceDict = boon_presence[i];
                            if (!boon_distribution[i].TryGetValue(boonid, out var distrib))
                            {
                                distrib = new Dictionary <ushort, OverAndValue>();
                                boon_distribution[i].Add(boonid, distrib);
                            }
                            Add(presenceDict, boonid, simul.getItemDuration(phase.getStart(), phase.getEnd()));
                            foreach (ushort src in simul.getSrc())
                            {
                                if (distrib.TryGetValue(src, out var toModify))
                                {
                                    toModify.value     += simul.getDuration(src, phase.getStart(), phase.getEnd());
                                    toModify.overstack += simul.getOverstack(src, phase.getStart(), phase.getEnd());
                                    distrib[src]        = toModify;
                                }
                                else
                                {
                                    distrib.Add(src, new OverAndValue(
                                                    simul.getDuration(src, phase.getStart(), phase.getEnd()),
                                                    simul.getOverstack(src, phase.getStart(), phase.getEnd())));
                                }
                            }
                        }
                    }
                    // Graphs
                    // full precision
                    for (int i = 0; i <= dur; i++)
                    {
                        toFill[i]         = new Point(i, 0);
                        toFillPresence[i] = new Point(i, 0);
                    }
                    foreach (var simul in simulation)
                    {
                        int start = (int)simul.getStart();
                        int end   = (int)simul.getEnd();

                        bool present = simul.getItemDuration() > 0;
                        for (int i = start; i <= end; i++)
                        {
                            toFill[i]         = new Point(i, simul.getStack(i));
                            toFillPresence[i] = new Point(i, present ? 1 : 0);
                        }
                    }
                    // reduce precision to seconds
                    var reducedPrecision   = new List <Point>(capacity: fight_duration + 1);
                    var boonPresence       = boon_presence_points.getBoonChart();
                    var updateBoonPresence = Boon.getBoonList().Any(x => x.getID() == boonid);
                    for (int i = 0; i <= fight_duration; i++)
                    {
                        reducedPrecision.Add(new Point(i, toFill[1000 * i].Y));
                        if (updateBoonPresence)
                        {
                            boonPresence[i] = new Point(i, boonPresence[i].Y + toFillPresence[1000 * i].Y);
                        }
                    }
                    boon_points[boonid] = new BoonsGraphModel(boon.getName(), reducedPrecision);
                }
            }
            boon_points[-2] = boon_presence_points;
        }
        protected override void SetExtraBoonStatusData(ParsedLog log)
        {
            HashSet <long> extraDataID = new HashSet <long>
            {
                50421,
                31803
            };
            List <PhaseData> phases = log.FightData.GetPhases(log);

            foreach (long boonid in BoonPoints.Keys)
            {
                if (extraDataID.Contains(boonid))
                {
                    BoonsGraphModel graph = BoonPoints[boonid]; switch (boonid)
                    {
                    // Frost Spirit
                    case 50421:
                        foreach (Target target in log.FightData.Logic.Targets)
                        {
                            if (!_boonTargetExtra.TryGetValue(target, out var extra))
                            {
                                _boonTargetExtra[target] = new Dictionary <long, List <ExtraBoonData> >();
                            }
                            Dictionary <long, List <ExtraBoonData> > dict = _boonTargetExtra[target];
                            if (!dict.TryGetValue(boonid, out var list))
                            {
                                List <ExtraBoonData> extraDataList = new List <ExtraBoonData>();
                                for (int i = 0; i < phases.Count; i++)
                                {
                                    List <DamageLog> dmLogs = GetJustPlayerDamageLogs(target, log, phases[i].Start, phases[i].End);
                                    int totalDamage         = dmLogs.Sum(x => x.Damage);
                                    List <DamageLog> effect = dmLogs.Where(x => graph.GetStackCount(x.Time) > 0 && !x.IsCondi).ToList();
                                    int damage = (int)Math.Round(effect.Sum(x => x.Damage) / 21.0);
                                    extraDataList.Add(new ExtraBoonData(effect.Count, dmLogs.Count(x => !x.IsCondi), damage, totalDamage));
                                }
                                dict[boonid] = extraDataList;
                            }
                        }
                        _boonExtra[boonid] = new List <ExtraBoonData>();
                        for (int i = 0; i < phases.Count; i++)
                        {
                            List <DamageLog> dmLogs = GetJustPlayerDamageLogs(null, log, phases[i].Start, phases[i].End);
                            int totalDamage         = dmLogs.Sum(x => x.Damage);
                            List <DamageLog> effect = dmLogs.Where(x => graph.GetStackCount(x.Time) > 0 && !x.IsCondi).ToList();
                            int damage = (int)Math.Round(effect.Sum(x => x.Damage) / 21.0);
                            _boonExtra[boonid].Add(new ExtraBoonData(effect.Count, dmLogs.Count(x => !x.IsCondi), damage, totalDamage));
                        }
                        break;

                    // GoE
                    case 31803:
                        foreach (Target target in log.FightData.Logic.Targets)
                        {
                            if (!_boonTargetExtra.TryGetValue(target, out var extra))
                            {
                                _boonTargetExtra[target] = new Dictionary <long, List <ExtraBoonData> >();
                            }
                            Dictionary <long, List <ExtraBoonData> > dict = _boonTargetExtra[target];
                            if (!dict.TryGetValue(boonid, out var list))
                            {
                                List <ExtraBoonData> extraDataList = new List <ExtraBoonData>();
                                for (int i = 0; i < phases.Count; i++)
                                {
                                    List <DamageLog> dmLogs = GetJustPlayerDamageLogs(target, log, phases[i].Start, phases[i].End);
                                    List <DamageLog> effect = dmLogs.Where(x => graph.GetStackCount(x.Time) > 0 && !x.IsCondi).ToList();
                                    int damage = effect.Sum(x => x.Damage);
                                    extraDataList.Add(new ExtraBoonData(effect.Count, dmLogs.Count(x => !x.IsCondi), damage, 0));
                                }
                                dict[boonid] = extraDataList;
                            }
                        }
                        _boonExtra[boonid] = new List <ExtraBoonData>();
                        for (int i = 0; i < phases.Count; i++)
                        {
                            List <DamageLog> dmLogs = GetJustPlayerDamageLogs(null, log, phases[i].Start, phases[i].End);
                            List <DamageLog> effect = dmLogs.Where(x => graph.GetStackCount(x.Time) > 0 && !x.IsCondi).ToList();
                            int damage = effect.Sum(x => x.Damage);
                            _boonExtra[boonid].Add(new ExtraBoonData(effect.Count, dmLogs.Count(x => !x.IsCondi), damage, 0));
                        }
                        break;
                    }
                }
            }
        }