public static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Lucian) { return; } _q = new Spell.Targeted(SpellSlot.Q, 675); _q1 = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear, 350, int.MaxValue, 75); _w = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Linear, 250, 1600, 100); _e = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); _r = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 500, 2800, 110); var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print("Lucian The Troll Loaded! Version 1.6", Color.DeepSkyBlue); Chat.Print("Have Fun And Dont Feed Kappa!", Color.DeepSkyBlue); Menu = MainMenu.AddMenu("Lucian The Troll", "LucianTheTroll"); Menu.AddGroupLabel("Lucian The Troll Version 1.6"); Menu.AddLabel("Last Update 3/6/2016"); Menu.AddLabel("Made By MeLoDaG"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Combo Logic"); ComboMenu.Add("ComboLogic", new ComboBox(" ", 0, "AA > Q > AA > E > AA > W", "Q > AA > W > AA > E", "E > AA > Q > AA > W", "OldFastCombo")); ComboMenu.AddLabel("W Settings For Normal Logic"); ComboMenu.Add("useWrange", new Slider("Min Range Use W", 500, 0, 1000)); ComboMenu.AddLabel("E Settings"); ComboMenu.Add("useEcombo", new CheckBox("Use E")); ComboMenu.Add("ELogic", new ComboBox(" ", 0, "Side", "Cursor")); ComboMenu.AddLabel("R Settings"); ComboMenu.Add("UseRcomboHp", new CheckBox("Use R")); ComboMenu.Add("Hp", new Slider("Use R Enemy Health %", 45, 0, 100)); ComboMenu.Add("combo.REnemies", new Slider("Min Enemyes for R", 1, 1, 5)); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); /* Humanizer = Menu.AddSubMenu("Humanizer Settings", "Humanizer"); * Humanizer.AddGroupLabel("Humanizer Settings"); * Humanizer.AddLabel("For Better And smoothest 250"); * Humanizer.AddLabel("For Faster 0"); * Humanizer.Add("Humanizer", new Slider("Humanizer", 0, 0, 1000)); */ HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("useQHarass", new CheckBox("Use Q normal - Exted - Test")); HarassMenu.Add("useWHarass", new CheckBox("Use W")); HarassMenu.Add("useWHarassMana", new Slider("Min. Mana for Harass %", 70, 0, 100)); HarassMenu.AddLabel("AutoHarass"); HarassMenu.Add("autoQHarass", new CheckBox("Auto Q Exted Harass", false)); HarassMenu.Add("autoQHarassMana", new Slider("Min. Mana for Auto Harass%", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Jungle Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q")); JungleLaneMenu.Add("useWFarm", new CheckBox("Use W")); JungleLaneMenu.Add("useEFarm", new CheckBox("Use E")); JungleLaneMenu.Add("useWManalane", new Slider("Min. Mana for Laneclear Spells %", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useWJungle", new CheckBox("Use W")); JungleLaneMenu.Add("useEJungle", new CheckBox("Use E")); JungleLaneMenu.Add("useWMana", new Slider("Min. Mana for Jungleclear Spells %", 70, 0, 100)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.AddGroupLabel("Botrk Settings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddGroupLabel("Auto QSS if :"); ItemMenu.Add("Blind", new CheckBox("Blind", false)); ItemMenu.Add("Charm", new CheckBox("Charm")); ItemMenu.Add("Fear", new CheckBox("Fear")); ItemMenu.Add("Polymorph", new CheckBox("Polymorph")); ItemMenu.Add("Stun", new CheckBox("Stun")); ItemMenu.Add("Snare", new CheckBox("Snare")); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("Taunt", new CheckBox("Taunt")); ItemMenu.Add("Suppression", new CheckBox("Suppression")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gapcloser settings"); MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser")); MiscMenu.AddGroupLabel("Ks Settings"); MiscMenu.Add("UseQks", new CheckBox("Use Q ks")); MiscMenu.Add("UseWks", new CheckBox("Use W ks")); MiscMenu.Add("UseRks", new CheckBox("Use R ks")); MiscMenu.Add("UseRksRange", new Slider("Use Ulty Max Range[KS]", 1000, 500, 1400)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8)); FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.Add("FleeE", new CheckBox("Use E")); FleeMenu.Add("FleeW", new CheckBox("Use W")); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.AddGroupLabel("Draw Settings"); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range")); DrawMenu.Add("drawQ.1", new CheckBox("Draw Q Extend Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DamageIndicator.Initialize(ComboDamage); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Orbwalker.OnPostAttack += OnAfterAttack; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Drawing.OnDraw += Drawing_OnDraw; }