/// <summary> /// Returns a new automaton that accepts strings representing decimal /// non-negative integers in the given interval. /// </summary> /// <param name="min"> minimal value of interval </param> /// <param name="max"> maximal value of interval (both end points are included in the /// interval) </param> /// <param name="digits"> if >0, use fixed number of digits (strings must be prefixed /// by 0's to obtain the right length) - otherwise, the number of /// digits is not fixed </param> /// <exception cref="IllegalArgumentException"> if min>max or if numbers in the /// interval cannot be expressed with the given fixed number of /// digits </exception> public static Automaton MakeInterval(int min, int max, int digits) { Automaton a = new Automaton(); string x = Convert.ToString(min); string y = Convert.ToString(max); if (min > max || (digits > 0 && y.Length > digits)) { throw new System.ArgumentException(); } int d; if (digits > 0) { d = digits; } else { d = y.Length; } StringBuilder bx = new StringBuilder(); for (int i = x.Length; i < d; i++) { bx.Append('0'); } bx.Append(x); x = bx.ToString(); StringBuilder by = new StringBuilder(); for (int i = y.Length; i < d; i++) { by.Append('0'); } by.Append(y); y = by.ToString(); ICollection <State> initials = new List <State>(); a.initial = Between(x, y, 0, initials, digits <= 0); if (digits <= 0) { List <StatePair> pairs = new List <StatePair>(); foreach (State p in initials) { if (a.initial != p) { pairs.Add(new StatePair(a.initial, p)); } } BasicOperations.AddEpsilons(a, pairs); a.initial.AddTransition(new Transition('0', a.initial)); a.deterministic = false; } else { a.deterministic = true; } a.CheckMinimizeAlways(); return(a); }
/// <summary> /// Returns an automaton that accepts the union of the languages of the given /// automata. /// <para/> /// Complexity: linear in number of states. /// </summary> public static Automaton Union(Automaton a1, Automaton a2) { if ((a1.IsSingleton && a2.IsSingleton && a1.singleton.Equals(a2.singleton, StringComparison.Ordinal)) || a1 == a2) { return(a1.CloneIfRequired()); } if (a1 == a2) { a1 = a1.CloneExpanded(); a2 = a2.CloneExpanded(); } else { a1 = a1.CloneExpandedIfRequired(); a2 = a2.CloneExpandedIfRequired(); } State s = new State(); s.AddEpsilon(a1.initial); s.AddEpsilon(a2.initial); a1.initial = s; a1.deterministic = false; //a1.clearHashCode(); a1.ClearNumberedStates(); a1.CheckMinimizeAlways(); return(a1); }
/// <summary> /// Returns an automaton that accepts the union of the empty string and the /// language of the given automaton. /// <para/> /// Complexity: linear in number of states. /// </summary> public static Automaton Optional(Automaton a) { a = a.CloneExpandedIfRequired(); State s = new State(); s.AddEpsilon(a.initial); s.accept = true; a.initial = s; a.deterministic = false; //a.clearHashCode(); a.ClearNumberedStates(); a.CheckMinimizeAlways(); return(a); }
/// <summary> /// Returns an automaton that accepts the Kleene star (zero or more /// concatenated repetitions) of the language of the given automaton. Never /// modifies the input automaton language. /// <para/> /// Complexity: linear in number of states. /// </summary> public static Automaton Repeat(Automaton a) { a = a.CloneExpanded(); State s = new State(); s.accept = true; s.AddEpsilon(a.initial); foreach (State p in a.GetAcceptStates()) { p.AddEpsilon(s); } a.initial = s; a.deterministic = false; //a.clearHashCode(); a.ClearNumberedStates(); a.CheckMinimizeAlways(); return(a); }
/// <summary> /// Returns an automaton that accepts the union of the languages of the given /// automata. /// <para/> /// Complexity: linear in number of states. /// </summary> public static Automaton Union(ICollection <Automaton> l) { JCG.HashSet <int> ids = new JCG.HashSet <int>(); foreach (Automaton a in l) { ids.Add(a.GetHashCode()); } bool has_aliases = ids.Count != l.Count; State s = new State(); foreach (Automaton b in l) { if (BasicOperations.IsEmpty(b)) { continue; } Automaton bb = b; if (has_aliases) { bb = bb.CloneExpanded(); } else { bb = bb.CloneExpandedIfRequired(); } s.AddEpsilon(bb.initial); } Automaton a_ = new Automaton { initial = s, deterministic = false }; //a.clearHashCode(); a_.ClearNumberedStates(); a_.CheckMinimizeAlways(); return(a_); }
/// <summary> /// Returns an automaton that accepts the concatenation of the languages of the /// given automata. /// <para/> /// Complexity: linear in number of states. /// </summary> public static Automaton Concatenate(Automaton a1, Automaton a2) { if (a1.IsSingleton && a2.IsSingleton) { return(BasicAutomata.MakeString(a1.singleton + a2.singleton)); } if (IsEmpty(a1) || IsEmpty(a2)) { return(BasicAutomata.MakeEmpty()); } // adding epsilon transitions with the NFA concatenation algorithm // in this case always produces a resulting DFA, preventing expensive // redundant determinize() calls for this common case. bool deterministic = a1.IsSingleton && a2.IsDeterministic; if (a1 == a2) { a1 = a1.CloneExpanded(); a2 = a2.CloneExpanded(); } else { a1 = a1.CloneExpandedIfRequired(); a2 = a2.CloneExpandedIfRequired(); } foreach (State s in a1.GetAcceptStates()) { s.accept = false; s.AddEpsilon(a2.initial); } a1.deterministic = deterministic; //a1.clearHashCode(); a1.ClearNumberedStates(); a1.CheckMinimizeAlways(); return(a1); }
/// <summary> /// Returns an automaton that accepts the concatenation of the languages of the /// given automata. /// <para/> /// Complexity: linear in total number of states. /// </summary> public static Automaton Concatenate(IList <Automaton> l) { if (l.Count == 0) { return(BasicAutomata.MakeEmptyString()); } bool all_singleton = true; foreach (Automaton a in l) { if (!a.IsSingleton) { all_singleton = false; break; } } if (all_singleton) { StringBuilder b = new StringBuilder(); foreach (Automaton a in l) { b.Append(a.singleton); } return(BasicAutomata.MakeString(b.ToString())); } else { foreach (Automaton a in l) { if (BasicOperations.IsEmpty(a)) { return(BasicAutomata.MakeEmpty()); } } HashSet <int> ids = new HashSet <int>(); foreach (Automaton a in l) { ids.Add(a.GetHashCode()); } bool has_aliases = ids.Count != l.Count; Automaton b = l[0]; if (has_aliases) { b = b.CloneExpanded(); } else { b = b.CloneExpandedIfRequired(); } ISet <State> ac = b.GetAcceptStates(); bool first = true; foreach (Automaton a in l) { if (first) { first = false; } else { if (a.IsEmptyString) { continue; } Automaton aa = a; if (has_aliases) { aa = aa.CloneExpanded(); } else { aa = aa.CloneExpandedIfRequired(); } ISet <State> ns = aa.GetAcceptStates(); foreach (State s in ac) { s.accept = false; s.AddEpsilon(aa.initial); if (s.accept) { ns.Add(s); } } ac = ns; } } b.deterministic = false; //b.clearHashCode(); b.ClearNumberedStates(); b.CheckMinimizeAlways(); return(b); } }
/// <summary> /// Adds epsilon transitions to the given automaton. This method adds extra /// character interval transitions that are equivalent to the given set of /// epsilon transitions. /// </summary> /// <param name="a"> Automaton. </param> /// <param name="pairs"> Collection of <see cref="StatePair"/> objects representing pairs of /// source/destination states where epsilon transitions should be /// added. </param> public static void AddEpsilons(Automaton a, ICollection <StatePair> pairs) { a.ExpandSingleton(); Dictionary <State, HashSet <State> > forward = new Dictionary <State, HashSet <State> >(); Dictionary <State, HashSet <State> > back = new Dictionary <State, HashSet <State> >(); foreach (StatePair p in pairs) { HashSet <State> to; if (!forward.TryGetValue(p.S1, out to)) { to = new HashSet <State>(); forward[p.S1] = to; } to.Add(p.S2); HashSet <State> from; if (!back.TryGetValue(p.S2, out from)) { from = new HashSet <State>(); back[p.S2] = from; } from.Add(p.S1); } // calculate epsilon closure LinkedList <StatePair> worklist = new LinkedList <StatePair>(pairs); HashSet <StatePair> workset = new HashSet <StatePair>(pairs); while (worklist.Count > 0) { StatePair p = worklist.First.Value; worklist.Remove(p); workset.Remove(p); HashSet <State> to; HashSet <State> from; if (forward.TryGetValue(p.S2, out to)) { foreach (State s in to) { StatePair pp = new StatePair(p.S1, s); if (!pairs.Contains(pp)) { pairs.Add(pp); forward[p.S1].Add(s); back[s].Add(p.S1); worklist.AddLast(pp); workset.Add(pp); if (back.TryGetValue(p.S1, out from)) { foreach (State q in from) { StatePair qq = new StatePair(q, p.S1); if (!workset.Contains(qq)) { worklist.AddLast(qq); workset.Add(qq); } } } } } } } // add transitions foreach (StatePair p in pairs) { p.S1.AddEpsilon(p.S2); } a.deterministic = false; //a.clearHashCode(); a.ClearNumberedStates(); a.CheckMinimizeAlways(); }
/// <summary> /// Returns an automaton that accepts the intersection of the languages of the /// given automata. Never modifies the input automata languages. /// <para/> /// Complexity: quadratic in number of states. /// </summary> public static Automaton Intersection(Automaton a1, Automaton a2) { if (a1.IsSingleton) { if (BasicOperations.Run(a2, a1.singleton)) { return(a1.CloneIfRequired()); } else { return(BasicAutomata.MakeEmpty()); } } if (a2.IsSingleton) { if (BasicOperations.Run(a1, a2.singleton)) { return(a2.CloneIfRequired()); } else { return(BasicAutomata.MakeEmpty()); } } if (a1 == a2) { return(a1.CloneIfRequired()); } Transition[][] transitions1 = a1.GetSortedTransitions(); Transition[][] transitions2 = a2.GetSortedTransitions(); Automaton c = new Automaton(); LinkedList <StatePair> worklist = new LinkedList <StatePair>(); Dictionary <StatePair, StatePair> newstates = new Dictionary <StatePair, StatePair>(); StatePair p = new StatePair(c.initial, a1.initial, a2.initial); worklist.AddLast(p); newstates[p] = p; while (worklist.Count > 0) { p = worklist.First.Value; worklist.Remove(p); p.s.accept = p.S1.accept && p.S2.accept; Transition[] t1 = transitions1[p.S1.number]; Transition[] t2 = transitions2[p.S2.number]; for (int n1 = 0, b2 = 0; n1 < t1.Length; n1++) { while (b2 < t2.Length && t2[b2].max < t1[n1].min) { b2++; } for (int n2 = b2; n2 < t2.Length && t1[n1].max >= t2[n2].min; n2++) { if (t2[n2].max >= t1[n1].min) { StatePair q = new StatePair(t1[n1].to, t2[n2].to); StatePair r; newstates.TryGetValue(q, out r); if (r == null) { q.s = new State(); worklist.AddLast(q); newstates[q] = q; r = q; } int min = t1[n1].min > t2[n2].min ? t1[n1].min : t2[n2].min; int max = t1[n1].max < t2[n2].max ? t1[n1].max : t2[n2].max; p.s.AddTransition(new Transition(min, max, r.s)); } } } } c.deterministic = a1.deterministic && a2.deterministic; c.RemoveDeadTransitions(); c.CheckMinimizeAlways(); return(c); }
/// <summary> /// Returns a new automaton that accepts strings representing decimal /// non-negative integers in the given interval. /// </summary> /// <param name="min"> minimal value of interval </param> /// <param name="max"> maximal value of interval (both end points are included in the /// interval) </param> /// <param name="digits"> if >0, use fixed number of digits (strings must be prefixed /// by 0's to obtain the right length) - otherwise, the number of /// digits is not fixed </param> /// <exception cref="IllegalArgumentException"> if min>max or if numbers in the /// interval cannot be expressed with the given fixed number of /// digits </exception> public static Automaton MakeInterval(int min, int max, int digits) { Automaton a = new Automaton(); string x = Convert.ToString(min); string y = Convert.ToString(max); if (min > max || (digits > 0 && y.Length > digits)) { throw new System.ArgumentException(); } int d; if (digits > 0) { d = digits; } else { d = y.Length; } StringBuilder bx = new StringBuilder(); for (int i = x.Length; i < d; i++) { bx.Append('0'); } bx.Append(x); x = bx.ToString(); StringBuilder by = new StringBuilder(); for (int i = y.Length; i < d; i++) { by.Append('0'); } by.Append(y); y = by.ToString(); ICollection<State> initials = new List<State>(); a.Initial = Between(x, y, 0, initials, digits <= 0); if (digits <= 0) { List<StatePair> pairs = new List<StatePair>(); foreach (State p in initials) { if (a.Initial != p) { pairs.Add(new StatePair(a.Initial, p)); } } BasicOperations.AddEpsilons(a, pairs); a.Initial.AddTransition(new Transition('0', a.Initial)); a.deterministic = false; } else { a.deterministic = true; } a.CheckMinimizeAlways(); return a; }