/// <summary> /// Advance a PhrasePosition and update 'end', return false if exhausted </summary> private bool AdvancePP(PhrasePositions pp) { if (!pp.NextPosition()) { return(false); } if (pp.position > end) { end = pp.position; } return(true); }
/// <summary> Score a candidate doc for all slop-valid position-combinations (matches) /// encountered while traversing/hopping the PhrasePositions. /// <br/> The score contribution of a match depends on the distance: /// <br/> - highest score for distance=0 (exact match). /// <br/> - score gets lower as distance gets higher. /// <br/>Example: for query "a b"~2, a document "x a b a y" can be scored twice: /// once for "a b" (distance=0), and once for "b a" (distance=2). /// <br/>Possibly not all valid combinations are encountered, because for efficiency /// we always propagate the least PhrasePosition. This allows to base on /// PriorityQueue and move forward faster. /// As result, for example, document "a b c b a" /// would score differently for queries "a b c"~4 and "c b a"~4, although /// they really are equivalent. /// Similarly, for doc "a b c b a f g", query "c b"~2 /// would get same score as "g f"~2, although "c b"~2 could be matched twice. /// We may want to fix this in the future (currently not, for performance reasons). /// </summary> protected internal override float PhraseFreq() { int end = InitPhrasePositions(); float freq = 0.0f; bool done = (end < 0); while (!done) { PhrasePositions pp = (PhrasePositions)pq.Pop(); int start = pp.position; int next = ((PhrasePositions)pq.Top()).position; bool tpsDiffer = true; for (int pos = start; pos <= next || !tpsDiffer; pos = pp.position) { if (pos <= next && tpsDiffer) { start = pos; // advance pp to min window } if (!pp.NextPosition()) { done = true; // ran out of a term -- done break; } PhrasePositions pp2 = null; tpsDiffer = !pp.repeats || (pp2 = TermPositionsDiffer(pp)) == null; if (pp2 != null && pp2 != pp) { pp = Flip(pp, pp2); // flip pp to pp2 } } int matchLength = end - start; if (matchLength <= slop) { freq += GetSimilarity().SloppyFreq(matchLength); // score match } if (pp.position > end) { end = pp.position; } pq.Put(pp); // restore pq } return(freq); }
protected internal override float PhraseFreq() { pq.Clear(); int end = 0; for (PhrasePositions pp = first; pp != null; pp = pp.next) { pp.FirstPosition(); if (pp.position > end) { end = pp.position; } pq.Put(pp); // build pq from list } float freq = 0.0f; bool done = false; do { PhrasePositions pp = (PhrasePositions)pq.Pop(); int start = pp.position; int next = ((PhrasePositions)pq.Top()).position; for (int pos = start; pos <= next; pos = pp.position) { start = pos; // advance pp to min window if (!pp.NextPosition()) { done = true; // ran out of a term -- done break; } } int matchLength = end - start; if (matchLength <= slop) { freq += GetSimilarity().SloppyFreq(matchLength); // score match } if (pp.position > end) { end = pp.position; } pq.Put(pp); // restore pq }while (!done); return(freq); }
/// <summary> Init PhrasePositions in place. /// There is a one time initializatin for this scorer: /// <br>- Put in repeats[] each pp that has another pp with same position in the doc. /// <br>- Also mark each such pp by pp.repeats = true. /// <br>Later can consult with repeats[] in termPositionsDiffer(pp), making that check efficient. /// In particular, this allows to score queries with no repetiotions with no overhead due to this computation. /// <br>- Example 1 - query with no repetitions: "ho my"~2 /// <br>- Example 2 - query with repetitions: "ho my my"~2 /// <br>- Example 3 - query with repetitions: "my ho my"~2 /// <br>Init per doc w/repeats in query, includes propagating some repeating pp's to avoid false phrase detection. /// </summary> /// <returns> end (max position), or -1 if any term ran out (i.e. done) /// </returns> /// <throws> IOException </throws> private int InitPhrasePositions() { int end = 0; // no repeats at all (most common case is also the simplest one) if (checkedRepeats && repeats == null) { // build queue from list pq.Clear(); for (PhrasePositions pp = first; pp != null; pp = pp.next) { pp.FirstPosition(); if (pp.position > end) { end = pp.position; } pq.Put(pp); // build pq from list } return(end); } // position the pp's for (PhrasePositions pp = first; pp != null; pp = pp.next) { pp.FirstPosition(); } // one time initializatin for this scorer if (!checkedRepeats) { checkedRepeats = true; // check for repeats System.Collections.Hashtable m = null; for (PhrasePositions pp = first; pp != null; pp = pp.next) { int tpPos = pp.position + pp.offset; for (PhrasePositions pp2 = pp.next; pp2 != null; pp2 = pp2.next) { int tpPos2 = pp2.position + pp2.offset; if (tpPos2 == tpPos) { if (m == null) { m = new System.Collections.Hashtable(); } pp.repeats = true; pp2.repeats = true; m[pp] = null; m[pp2] = null; } } } if (m != null) { repeats = (PhrasePositions[])(new System.Collections.ArrayList(m.Keys).ToArray(typeof(PhrasePositions))); } } // with repeats must advance some repeating pp's so they all start with differing tp's if (repeats != null) { // must propagate higher offsets first (otherwise might miss matches). System.Array.Sort(repeats, new AnonymousClassComparator(this)); // now advance them for (int i = 0; i < repeats.Length; i++) { PhrasePositions pp = repeats[i]; while (!TermPositionsDiffer(pp)) { if (!pp.NextPosition()) { return(-1); // ran out of a term -- done } } } } // build queue from list pq.Clear(); for (PhrasePositions pp = first; pp != null; pp = pp.next) { if (pp.position > end) { end = pp.position; } pq.Put(pp); // build pq from list } return(end); }