示例#1
0
        public void TestExternalRefSorter()
        {
            ExternalRefSorter s = new ExternalRefSorter(new OfflineSorter());

            Check(s);
            s.Dispose();
        }
        public static void Main(string[] args)
        {
            FileInfo input = new FileInfo("/home/dweiss/tmp/shuffled.dict");

            int buckets = 20;
            int shareMaxTail = 10;

            ExternalRefSorter sorter = new ExternalRefSorter(new OfflineSorter());
            FSTCompletionBuilder builder = new FSTCompletionBuilder(buckets, sorter, shareMaxTail);

            TextReader reader =
                new StreamReader(
                    new FileStream(input.FullName, FileMode.Open), Encoding.UTF8);

            BytesRef scratch = new BytesRef();
            string line;
            int count = 0;
            while ((line = reader.ReadLine()) != null)
            {
                scratch.CopyChars(line);
                builder.Add(scratch, count % buckets);
                if ((count++ % 100000) == 0)
                {
                    Console.WriteLine("Line: " + count);
                }
            }

            Console.WriteLine("Building FSTCompletion.");
            FSTCompletion completion = builder.Build();

            FileInfo fstFile = new FileInfo("completion.fst");
            Console.WriteLine("Done. Writing automaton: " + fstFile.FullName);
            completion.FST.Save(fstFile);
            sorter.Dispose();
        }
示例#3
0
        // LUCENENET specific - renaming from Main() because we must only have 1 entry point.
        // Not sure why this utility is in a test project anyway - this seems like something that should
        // be in Lucene.Net.Suggest so we can put it into the lucene-cli tool.
        public static void Main2(string[] args)
        {
            FileInfo input = new FileInfo("/home/dweiss/tmp/shuffled.dict");

            int buckets      = 20;
            int shareMaxTail = 10;

            ExternalRefSorter    sorter  = new ExternalRefSorter(new OfflineSorter());
            FSTCompletionBuilder builder = new FSTCompletionBuilder(buckets, sorter, shareMaxTail);

            TextReader reader =
                new StreamReader(
                    new FileStream(input.FullName, FileMode.Open), Encoding.UTF8);

            BytesRef scratch = new BytesRef();
            string   line;
            int      count = 0;

            while ((line = reader.ReadLine()) != null)
            {
                scratch.CopyChars(line);
                builder.Add(scratch, count % buckets);
                if ((count++ % 100000) == 0)
                {
                    Console.WriteLine("Line: " + count);
                }
            }

            Console.WriteLine("Building FSTCompletion.");
            FSTCompletion completion = builder.Build();

            FileInfo fstFile = new FileInfo("completion.fst");

            Console.WriteLine("Done. Writing automaton: " + fstFile.FullName);
            completion.FST.Save(fstFile);
            sorter.Dispose();
        }
示例#4
0
        public override void Build(IInputIterator iterator)
        {
            if (iterator.HasPayloads)
            {
                throw new System.ArgumentException("this suggester doesn't support payloads");
            }
            if (iterator.HasContexts)
            {
                throw new System.ArgumentException("this suggester doesn't support contexts");
            }
            FileInfo tempInput  = FileSupport.CreateTempFile(typeof(FSTCompletionLookup).Name, ".input", OfflineSorter.DefaultTempDir());
            FileInfo tempSorted = FileSupport.CreateTempFile(typeof(FSTCompletionLookup).Name, ".sorted", OfflineSorter.DefaultTempDir());

            OfflineSorter.ByteSequencesWriter writer = new OfflineSorter.ByteSequencesWriter(tempInput);
            OfflineSorter.ByteSequencesReader reader = null;
            ExternalRefSorter sorter = null;

            // Push floats up front before sequences to sort them. For now, assume they are non-negative.
            // If negative floats are allowed some trickery needs to be done to find their byte order.
            bool success = false;

            count = 0;
            try
            {
                byte[] buffer = new byte[0];
                ByteArrayDataOutput output = new ByteArrayDataOutput(buffer);
                BytesRef            spare;
                while ((spare = iterator.Next()) != null)
                {
                    if (spare.Length + 4 >= buffer.Length)
                    {
                        buffer = ArrayUtil.Grow(buffer, spare.Length + 4);
                    }

                    output.Reset(buffer);
                    output.WriteInt32(EncodeWeight(iterator.Weight));
                    output.WriteBytes(spare.Bytes, spare.Offset, spare.Length);
                    writer.Write(buffer, 0, output.Position);
                }
                writer.Dispose();

                // We don't know the distribution of scores and we need to bucket them, so we'll sort
                // and divide into equal buckets.
                OfflineSorter.SortInfo info = (new OfflineSorter()).Sort(tempInput, tempSorted);
                tempInput.Delete();
                FSTCompletionBuilder builder = new FSTCompletionBuilder(buckets, sorter = new ExternalRefSorter(new OfflineSorter()), sharedTailLength);

                int inputLines = info.Lines;
                reader = new OfflineSorter.ByteSequencesReader(tempSorted);
                long line                = 0;
                int  previousBucket      = 0;
                int  previousScore       = 0;
                ByteArrayDataInput input = new ByteArrayDataInput();
                BytesRef           tmp1  = new BytesRef();
                BytesRef           tmp2  = new BytesRef();
                while (reader.Read(tmp1))
                {
                    input.Reset(tmp1.Bytes);
                    int currentScore = input.ReadInt32();

                    int bucket;
                    if (line > 0 && currentScore == previousScore)
                    {
                        bucket = previousBucket;
                    }
                    else
                    {
                        bucket = (int)(line * buckets / inputLines);
                    }
                    previousScore  = currentScore;
                    previousBucket = bucket;

                    // Only append the input, discard the weight.
                    tmp2.Bytes  = tmp1.Bytes;
                    tmp2.Offset = input.Position;
                    tmp2.Length = tmp1.Length - input.Position;
                    builder.Add(tmp2, bucket);

                    line++;
                    count++;
                }

                // The two FSTCompletions share the same automaton.
                this.higherWeightsCompletion = builder.Build();
                this.normalCompletion        = new FSTCompletion(higherWeightsCompletion.FST, false, exactMatchFirst);

                success = true;
            }
            finally
            {
                if (success)
                {
                    IOUtils.Close(reader, writer, sorter);
                }
                else
                {
                    IOUtils.CloseWhileHandlingException(reader, writer, sorter);
                }

                tempInput.Delete();
                tempSorted.Delete();
            }
        }
示例#5
0
 public void TestExternalRefSorter()
 {
     using ExternalRefSorter s = new ExternalRefSorter(new OfflineSorter());
     Check(s);
 }
        public override void Build(IInputIterator iterator)
        {
            if (iterator.HasPayloads)
            {
                throw new System.ArgumentException("this suggester doesn't support payloads");
            }
            if (iterator.HasContexts)
            {
                throw new System.ArgumentException("this suggester doesn't support contexts");
            }
            FileInfo tempInput = FileSupport.CreateTempFile(typeof(FSTCompletionLookup).Name, ".input", OfflineSorter.DefaultTempDir());
            FileInfo tempSorted = FileSupport.CreateTempFile(typeof(FSTCompletionLookup).Name, ".sorted", OfflineSorter.DefaultTempDir());

            OfflineSorter.ByteSequencesWriter writer = new OfflineSorter.ByteSequencesWriter(tempInput);
            OfflineSorter.ByteSequencesReader reader = null;
            ExternalRefSorter sorter = null;

            // Push floats up front before sequences to sort them. For now, assume they are non-negative.
            // If negative floats are allowed some trickery needs to be done to find their byte order.
            bool success = false;
            count = 0;
            try
            {
                byte[] buffer = new byte[0];
                ByteArrayDataOutput output = new ByteArrayDataOutput(buffer);
                BytesRef spare;
                while ((spare = iterator.Next()) != null)
                {
                    if (spare.Length + 4 >= buffer.Length)
                    {
                        buffer = ArrayUtil.Grow(buffer, spare.Length + 4);
                    }

                    output.Reset(buffer);
                    output.WriteInt(EncodeWeight(iterator.Weight));
                    output.WriteBytes(spare.Bytes, spare.Offset, spare.Length);
                    writer.Write(buffer, 0, output.Position);
                }
                writer.Dispose();

                // We don't know the distribution of scores and we need to bucket them, so we'll sort
                // and divide into equal buckets.
                OfflineSorter.SortInfo info = (new OfflineSorter()).Sort(tempInput, tempSorted);
                tempInput.Delete();
                FSTCompletionBuilder builder = new FSTCompletionBuilder(buckets, sorter = new ExternalRefSorter(new OfflineSorter()), sharedTailLength);

                int inputLines = info.Lines;
                reader = new OfflineSorter.ByteSequencesReader(tempSorted);
                long line = 0;
                int previousBucket = 0;
                int previousScore = 0;
                ByteArrayDataInput input = new ByteArrayDataInput();
                BytesRef tmp1 = new BytesRef();
                BytesRef tmp2 = new BytesRef();
                while (reader.Read(tmp1))
                {
                    input.Reset(tmp1.Bytes);
                    int currentScore = input.ReadInt();

                    int bucket;
                    if (line > 0 && currentScore == previousScore)
                    {
                        bucket = previousBucket;
                    }
                    else
                    {
                        bucket = (int)(line * buckets / inputLines);
                    }
                    previousScore = currentScore;
                    previousBucket = bucket;

                    // Only append the input, discard the weight.
                    tmp2.Bytes = tmp1.Bytes;
                    tmp2.Offset = input.Position;
                    tmp2.Length = tmp1.Length - input.Position;
                    builder.Add(tmp2, bucket);

                    line++;
                    count++;
                }

                // The two FSTCompletions share the same automaton.
                this.higherWeightsCompletion = builder.Build();
                this.normalCompletion = new FSTCompletion(higherWeightsCompletion.FST, false, exactMatchFirst);

                success = true;
            }
            finally
            {
                if (success)
                {
                    IOUtils.Close(reader, writer, sorter);
                }
                else
                {
                    IOUtils.CloseWhileHandlingException(reader, writer, sorter);
                }

                tempInput.Delete();
                tempSorted.Delete();
            }
        }