public override System.String ToString() { MergePolicy.OneMerge merge = GetRunningMerge(); if (merge == null) { merge = startMerge; } return("merge thread: " + merge.SegString(Enclosing_Instance.dir)); }
public override void Merge(IndexWriter writer, MergeTrigger trigger, bool newMergesFound) { MergePolicy.OneMerge merge = null; while ((merge = writer.NextMerge()) != null) { if (VERBOSE) { Console.WriteLine("executing merge " + merge.SegString(writer.Directory)); } writer.Merge(merge); } }
override public void Run() { // First time through the while loop we do the merge // that we were started with: MergePolicy.OneMerge merge = this.startMerge; try { Enclosing_Instance.Message(" merge thread: start"); while (true) { SetRunningMerge(merge); writer.Merge(merge); // Subsequent times through the loop we do any new // merge that writer says is necessary: merge = writer.GetNextMerge(); if (merge != null) { writer.MergeInit(merge); Enclosing_Instance.Message(" merge thread: do another merge " + merge.SegString(Enclosing_Instance.dir)); } else { break; } } Enclosing_Instance.Message(" merge thread: done"); } catch (System.Exception exc) { if (merge != null) { merge.SetException(exc); writer.AddMergeException(merge); } // Ignore the exception if it was due to abort: if (!(exc is MergePolicy.MergeAbortedException)) { lock (Enclosing_Instance) { Enclosing_Instance.exceptions.Add(exc); } if (!Enclosing_Instance.suppressExceptions) { // suppressExceptions is normally only set during // testing. Lucene.Net.Index.ConcurrentMergeScheduler.anyExceptions = true; throw new MergePolicy.MergeException(exc); } } } finally { lock (Enclosing_Instance) { Enclosing_Instance.mergeThreads.Remove(this); System.Threading.Monitor.PulseAll(Enclosing_Instance); } } }
public override void Merge(IndexWriter writer) { this.writer = writer; InitMergeThreadPriority(); dir = writer.GetDirectory(); // First, quickly run through the newly proposed merges // and add any orthogonal merges (ie a merge not // involving segments already pending to be merged) to // the queue. If we are way behind on merging, many of // these newly proposed merges will likely already be // registered. Message("now merge"); Message(" index: " + writer.SegString()); // Iterate, pulling from the IndexWriter's queue of // pending merges, until its empty: while (true) { // TODO: we could be careful about which merges to do in // the BG (eg maybe the "biggest" ones) vs FG, which // merges to do first (the easiest ones?), etc. MergePolicy.OneMerge merge = writer.GetNextMerge(); if (merge == null) { Message(" no more merges pending; now return"); return; } // We do this w/ the primary thread to keep // deterministic assignment of segment names writer.MergeInit(merge); Message(" consider merge " + merge.SegString(dir)); if (merge.isExternal) { Message(" merge involves segments from an external directory; now run in foreground"); } else { lock (this) { if (MergeThreadCount() < maxThreadCount) { // OK to spawn a new merge thread to handle this // merge: MergeThread merger = new MergeThread(this, writer, merge); mergeThreads.Add(merger); Message(" launch new thread [" + merger.Name + "]"); merger.SetThreadPriority(mergeThreadPriority); merger.IsBackground = true; merger.Start(); continue; } else { Message(" too many merge threads running; run merge in foreground"); } } } // Too many merge threads already running, so we do // this in the foreground of the calling thread writer.Merge(merge); } }
public override void Merge(IndexWriter writer) { // TODO: enable this once we are on JRE 1.5 // assert !Thread.holdsLock(writer); this.writer = writer; InitMergeThreadPriority(); dir = writer.GetDirectory(); // First, quickly run through the newly proposed merges // and add any orthogonal merges (ie a merge not // involving segments already pending to be merged) to // the queue. If we are way behind on merging, many of // these newly proposed merges will likely already be // registered. if (Verbose()) { Message("now merge"); Message(" index: " + writer.SegString()); } // Iterate, pulling from the IndexWriter's queue of // pending merges, until it's empty: while (true) { // TODO: we could be careful about which merges to do in // the BG (eg maybe the "biggest" ones) vs FG, which // merges to do first (the easiest ones?), etc. MergePolicy.OneMerge merge = writer.GetNextMerge(); if (merge == null) { if (Verbose()) { Message(" no more merges pending; now return"); } return; } // We do this w/ the primary thread to keep // deterministic assignment of segment names writer.MergeInit(merge); bool success = false; try { lock (this) { MergeThread merger; while (MergeThreadCount() >= maxThreadCount) { if (Verbose()) { Message(" too many merge threads running; stalling..."); } try { System.Threading.Monitor.Wait(this); } catch (System.Threading.ThreadInterruptedException ie) { // In 3.0 we will change this to throw // InterruptedException instead SupportClass.ThreadClass.Current().Interrupt(); throw new System.SystemException(ie.Message, ie); } } if (Verbose()) { Message(" consider merge " + merge.SegString(dir)); } System.Diagnostics.Debug.Assert(MergeThreadCount() < maxThreadCount); // OK to spawn a new merge thread to handle this // merge: merger = GetMergeThread(writer, merge); mergeThreads.Add(merger); if (Verbose()) { Message(" launch new thread [" + merger.Name + "]"); } merger.Start(); success = true; } } finally { if (!success) { writer.MergeFinish(merge); } } } }
public override System.String ToString() { MergePolicy.OneMerge merge = RunningMerge ?? startMerge; return("merge thread: " + merge.SegString(Enclosing_Instance.dir, state)); }