public static object ToVarTable(IntPtr L, int stackPos) { stackPos = LuaDLL.abs_index(L, stackPos); switch (LuaDLL.tolua_getvaluetype(L, stackPos)) { case LuaValueType.Vector3: return(ToLua.ToVector3(L, stackPos)); case LuaValueType.Quaternion: return(ToLua.ToQuaternion(L, stackPos)); case LuaValueType.Vector2: return(ToLua.ToVector2(L, stackPos)); case LuaValueType.Color: return(ToLua.ToColor(L, stackPos)); case LuaValueType.Vector4: return(ToLua.ToVector4(L, stackPos)); case LuaValueType.Ray: return(ToLua.ToRay(L, stackPos)); case LuaValueType.Bounds: return(ToLua.ToBounds(L, stackPos)); case LuaValueType.LayerMask: return(ToLua.ToLayerMask(L, stackPos)); } LuaDLL.lua_pushvalue(L, stackPos); int reference = LuaDLL.toluaL_ref(L); return(LuaStatic.GetTable(L, reference)); }
public Nullable <Bounds> ToNullBounds(IntPtr L, int stackPos) { if (LuaDLL.lua_type(L, stackPos) == LuaTypes.LUA_TNIL) { return(null); } return(ToLua.ToBounds(L, stackPos)); }