示例#1
0
 static void _InitLink(IntPtr L)
 {
     Lua_Register._SetParent(L, "Collider", "Component");
 }
示例#2
0
 static void _InitLink(IntPtr L)
 {
     Lua_Register._SetParent(L, "MeshRenderer", "Renderer");
 }
示例#3
0
 static void _InitLink(IntPtr L)
 {
     Lua_Register._SetParent(L, "GameObject", "Object");
 }