public static void Enumeration <T>(LuaState lua) { #region Sanity checks if (lua == null) { throw new ArgumentNullException("lua"); } #endregion Type type = typeof(T); if (!type.IsEnum) { throw new ArgumentException("The type must be an enumeration!"); } string[] names = Enum.GetNames(type); T[] values = (T[])Enum.GetValues(type); lua.NewTable(type.Name); for (int i = 0; i < names.Length; i++) { string path = type.Name + "." + names[i]; lua[path] = values[i]; } }
public static void Enumeration <T>(LuaState lua) { if (lua == null) { throw new ArgumentNullException("lua"); } Type typeFromHandle = typeof(T); if (!typeFromHandle.IsEnum) { throw new ArgumentException("The type must be an enumeration!"); } string[] names = Enum.GetNames(typeFromHandle); T[] array = (T[])Enum.GetValues(typeFromHandle); lua.NewTable(typeFromHandle.Name); for (int i = 0; i < names.Length; i++) { string fullPath = typeFromHandle.Name + "." + names[i]; lua[fullPath] = array[i]; } }