/* * Gets an object from the Lua stack according to its Lua type. */ public object getObject(IntPtr luaState, int index) { return LuaScriptMgr.GetVarObject(luaState, index); }
/* * Pushes the object into the Lua stack according to its type. */ internal void push(IntPtr luaState, object o) { LuaScriptMgr.PushVarObject(luaState, o); }