void Start() { lua = new LuaState(); lua.Start(); lua.DoString(script, "AccessingArray.cs"); int[] array = { 1, 2, 3, 4, 5}; func = lua.GetFunction("TestArray"); func.BeginPCall(); func.Push(array); func.PCall(); double arg1 = func.CheckNumber(); string arg2 = func.CheckString(); bool arg3 = func.CheckBoolean(); Debugger.Log("return is {0} {1} {2}", arg1, arg2, arg3); func.EndPCall(); //转换一下类型,避免可变参数拆成多个参数传递 object[] objs = func.Call((object)array); if (objs != null) { Debugger.Log("return is {0} {1} {2}", objs[0], objs[1], objs[2]); } lua.CheckTop(); }